gamemenu.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/commando/gamemenu.h $*
  25. * *
  26. * $Author:: Patrick $*
  27. * *
  28. * $Modtime:: 1/02/02 3:57p $*
  29. * *
  30. * $Revision:: 13 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef GAMEMENU_H
  36. #define GAMEMENU_H
  37. #ifndef ALWAYS_H
  38. #include "always.h"
  39. #endif
  40. #ifndef GAMEMODE_H
  41. #include "gamemode.h"
  42. #endif
  43. /*
  44. ** Game Mode to do menus
  45. */
  46. class MenuGameModeClass2 : public GameModeClass {
  47. public:
  48. MenuGameModeClass2 (void);
  49. virtual const char *Name() { return "Menu"; } // the name of this mode
  50. virtual void Init(); // called when the mode is activated
  51. virtual void Shutdown(); // called when the mode is deactivated
  52. virtual void Think(); // called each time through the main loop
  53. virtual void Render(); // called each time through the main loop
  54. virtual void Activate(); // activates the mode
  55. virtual void Deactivate(); // deactivates the mode (don't shutdown until safe)
  56. private:
  57. class AudibleSoundClass * MenuMusic;
  58. };
  59. #endif