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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/commando/gamemenu.h $*
- * *
- * $Author:: Patrick $*
- * *
- * $Modtime:: 1/02/02 3:57p $*
- * *
- * $Revision:: 13 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef GAMEMENU_H
- #define GAMEMENU_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef GAMEMODE_H
- #include "gamemode.h"
- #endif
- /*
- ** Game Mode to do menus
- */
- class MenuGameModeClass2 : public GameModeClass {
- public:
- MenuGameModeClass2 (void);
- virtual const char *Name() { return "Menu"; } // the name of this mode
- virtual void Init(); // called when the mode is activated
- virtual void Shutdown(); // called when the mode is deactivated
- virtual void Think(); // called each time through the main loop
- virtual void Render(); // called each time through the main loop
- virtual void Activate(); // activates the mode
- virtual void Deactivate(); // deactivates the mode (don't shutdown until safe)
- private:
- class AudibleSoundClass * MenuMusic;
- };
- #endif
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