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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/gameoptionsevent.cpp $*
- * *
- * $Author:: Bhayes $*
- * *
- * $Modtime:: 3/29/02 4:36p $*
- * *
- * $Revision:: 24 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "gameoptionsevent.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include "networkobjectfactory.h"
- #include "gamemode.h"
- #include "cnetwork.h"
- #include "gametype.h"
- #include "dialogbase.h"
- #include "dialogmgr.h"
- #include "dlgmpconnect.h"
- #include "dialogresource.h"
- #include "resource.h"
- #include "apppackettypes.h"
- #include "modpackagemgr.h"
- #include "specialbuilds.h"
- #include "dlgmpconnectionrefused.h"
- #include "translatedb.h"
- #include "string_ids.h"
- #include <WWLib\RealCRC.h>
- DECLARE_NETWORKOBJECT_FACTORY(cGameOptionsEvent, NETCLASSID_GAMEOPTIONSEVENT);
- //-----------------------------------------------------------------------------
- cGameOptionsEvent::cGameOptionsEvent(void)
- {
- Set_App_Packet_Type(APPPACKETTYPE_GAMEOPTIONSEVENT);
- HostedGameNumber = -1;
- }
- //-----------------------------------------------------------------------------
- void
- cGameOptionsEvent::Init(int client_id)
- {
- WWASSERT(cNetwork::I_Am_Server());
- WWASSERT(The_Game() != NULL);
- HostedGameNumber = The_Game()->Get_Hosted_Game_Number();
- Set_Object_Dirty_Bit(client_id, BIT_CREATION, true);
- }
- //-----------------------------------------------------------------------------
- void
- cGameOptionsEvent::Act(void)
- {
- WWASSERT(cNetwork::I_Am_Only_Client());
- WWASSERT(The_Game() != NULL);
- The_Game()->Set_Hosted_Game_Number(HostedGameNumber);
- if (!IS_SOLOPLAY) {
- DialogBaseClass* dialog = DialogMgrClass::Find_Dialog(IDD_MULTIPLAY_CONNECTING);
- if (dialog != NULL) {
- ((DlgMPConnect*)dialog)->Connected(The_Game());
- }
- }
- }
- //-----------------------------------------------------------------------------
- void
- cGameOptionsEvent::Export_Creation(BitStreamClass & packet)
- {
- WWASSERT(cNetwork::I_Am_Server());
- cNetEvent::Export_Creation(packet);
- WWASSERT(PTheGameData != NULL);
- //GAMESPY
- //
- // Due to gamespy support, we can no longer assume that the client exe
- // knows about tier 1 options, so transmit them.
- //
- The_Game()->Export_Tier_1_Data((cPacket &) packet);
- The_Game()->Export_Tier_2_Data((cPacket &) packet);
- packet.Add(The_Game()->Get_Time_Remaining_Seconds());
- packet.Add(HostedGameNumber);
- #ifndef MULTIPLAYERDEMO
- packet.Add(CRC_Stringi(The_Game()->Get_Mod_Name()));
- packet.Add(CRC_Stringi(The_Game()->Get_Map_Name()));
- #endif // MULTIPLAYERDEMO
- WWDEBUG_SAY(("cGameOptionsEvent sent\n"));
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cGameOptionsEvent::Import_Creation(BitStreamClass & packet)
- {
- cNetEvent::Import_Creation(packet);
- WWASSERT(cNetwork::I_Am_Only_Client());
- WWASSERT(PTheGameData != NULL);
- The_Game()->Import_Tier_1_Data((cPacket &) packet);
- The_Game()->Import_Tier_2_Data((cPacket &) packet);
- float time_remaining_seconds = packet.Get(time_remaining_seconds);
- The_Game()->Set_Time_Remaining_Seconds(time_remaining_seconds);
- packet.Get(HostedGameNumber);
- bool act = true;
- #ifndef MULTIPLAYERDEMO
- //
- // TSS103001...n.b. need test that Find_Map_Name succeeds...
- //
- ULONG mod_name_crc = packet.Get(mod_name_crc);
- ULONG map_name_crc = packet.Get(map_name_crc);
- // Find the mod and map names from their CRC
- StringClass mod_name(0, true);
- StringClass map_name(0, true);
- ModPackageMgrClass::Get_Mod_Map_Name_From_CRC (mod_name_crc, map_name_crc, &mod_name, &map_name);
- The_Game()->Set_Mod_Name(mod_name);
- The_Game()->Set_Map_Name(map_name);
- if (!IS_SOLOPLAY) {
- if (!The_Game()->Is_Map_Valid()) {
- DialogBaseClass* dialog = DialogMgrClass::Find_Dialog(IDD_MULTIPLAY_CONNECTING);
- if (dialog != NULL) {
- ((DlgMPConnect*)dialog)->Failed_To_Connect();
- act = false;
- }
- WideStringClass tval;
- tval.Format(L"%s %s", TRANSLATE(IDS_MP_CONNECTION_REFUSED_BY_APPLICATION),
- TRANSLATE(IDS_MENU_MISSING_MAP));
- DlgMPConnectionRefused::DoDialog(tval, false);
- }
- }
- #endif // MULTIPLAYERDEMO
- WWDEBUG_SAY(("cGameOptionsEvent recd\n"));
- if (act) {
- Act();
- }
- Set_Delete_Pending();
- }
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