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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //
- // Filename: gamespyadmin.h
- // Author: Tom Spencer-Smith
- // Date: Jan 2002
- // Description: Gamespy support
- //
- #ifndef __GAMESPY_H__
- #define __GAMESPY_H__
- #include "bittype.h"
- #include "DlgWOLWait.h"
- #include <WWLib\Notify.h>
- #include <WWOnline\RefPtr.h>
- // #include <WWLib\RefCount.h>
- class WideStringClass;
- //-----------------------------------------------------------------------------
- class cGameSpyAdmin :
- public Observer<DlgWOLWaitEvent>
- //, public RefCountClass
- {
- public:
- static void Think(void);
- static void Reset(void);
- static void Set_Is_Under_Gamespy_Menuing(bool flag) {IsUnderGamespyMenuing = flag;}
- static bool Get_Is_Under_Gamespy_Menuing(void) {return IsUnderGamespyMenuing;}
- static void Set_Is_Launch_From_Gamespy_Requested(bool flag) {IsLaunchFromGamespyRequested = flag;}
- static bool Get_Is_Launch_From_Gamespy_Requested(void) {return IsLaunchFromGamespyRequested;}
- static void Set_Is_Launched_From_Gamespy(bool flag) {IsLaunchedFromGamespy = flag;}
- static bool Get_Is_Launched_From_Gamespy(void) {return IsLaunchedFromGamespy;}
- static void Set_Is_Server_Gamespy_Listed(bool flag) {IsServerGamespyListed = flag;}
- static bool Get_Is_Server_Gamespy_Listed(void) {return IsServerGamespyListed;}
- static void Set_Game_Host_Ip(ULONG ip);
- static void Set_Game_Host_Port(USHORT port);
- static bool Is_Gamespy_Game(void);
- static bool Is_Nickname_Collision(WideStringClass & nickname);
- static void Set_Password_Attempt(WideStringClass & password) {PasswordAttempt = password;}
- static WideStringClass & Get_Password_Attempt(void) {return PasswordAttempt;}
- private:
- void HandleNotification(DlgWOLWaitEvent& event);
- static void Join_Server(void);
- static void Connect_To_Game_Server(void);
- static bool DetectingBandwidth;
- static bool IsUnderGamespyMenuing;
- static bool IsLaunchFromGamespyRequested;
- static bool IsLaunchedFromGamespy;
- static bool IsServerGamespyListed;
- static ULONG GameHostIp;
- static USHORT GameHostPort;
- static WideStringClass PasswordAttempt;
- };
- //-----------------------------------------------------------------------------
- #endif // __GAMESPY_H__
- //static WideStringClass PlayerNickname;
- //static void Set_Player_Nickname(WideStringClass & nickname);
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