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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/gamespycschallengeresponseevent.cpp $*
- * *
- * $Author:: Bhayes $*
- * *
- * $Modtime:: 3/22/02 12:32p $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "gamespycschallengeresponseevent.h"
- #include "networkobjectfactory.h"
- #include "cnetwork.h"
- #include "apppackettypes.h"
- #include "networkobjectmgr.h"
- #include "playermanager.h"
- #include "CDKeyAuth.h"
- DECLARE_NETWORKOBJECT_FACTORY(cGameSpyCsChallengeResponseEvent, NETCLASSID_GAMESPYCSCHALLENGERESPONSEEVENT);
- //-----------------------------------------------------------------------------
- cGameSpyCsChallengeResponseEvent::cGameSpyCsChallengeResponseEvent
- (
- void
- )
- {
- ClientId = -1;
- ChallengeResponseString.Format("");
- Set_App_Packet_Type(APPPACKETTYPE_GAMESPYCSCHALLENGERESPONSEEVENT);
- }
- //-----------------------------------------------------------------------------
- void
- cGameSpyCsChallengeResponseEvent::Init
- (
- StringClass & challenge_string
- )
- {
- WWDEBUG_SAY(("cGameSpyCsChallengeResponseEvent::Init\n"));
- WWASSERT(cNetwork::I_Am_Client());
- ClientId = cNetwork::Get_My_Id();
- //TODO_AUTH - construct ChallengeResponseString here from challenge_string,
- // CD-KEY, random value.
- CCDKeyAuth::AuthSerial(challenge_string.Peek_Buffer(), ChallengeResponseString);
- // Get Serial Number
- Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
- if (cNetwork::I_Am_Server()) {
- Act();
- } else {
- Set_Object_Dirty_Bit(0, BIT_CREATION, true);
- }
- }
- //-----------------------------------------------------------------------------
- void
- cGameSpyCsChallengeResponseEvent::Act
- (
- void
- )
- {
- WWDEBUG_SAY(("cGameSpyCsChallengeResponseEvent::Act\n"));
- WWASSERT(cNetwork::I_Am_Server());
- cPlayer * p_player = cPlayerManager::Find_Player(ClientId);
- if (p_player != NULL)
- {
- WWDEBUG_SAY((" Validating client %d against validation server.\n", ClientId));
- CCDKeyAuth::AuthenticateUser(ClientId, p_player->Get_Ip_Address(),
- p_player->Get_GameSpy_Challenge_String().Peek_Buffer(),
- ChallengeResponseString.Peek_Buffer());
- if (ChallengeResponseString.Get_Length() > 31) {
- StringClass tmpstr = ChallengeResponseString;
- if (tmpstr.Get_Length() > 32) tmpstr.Erase(32, tmpstr.Get_Length()-32);
- p_player->Set_GameSpy_Hash_Id(tmpstr);
- }
- p_player->Set_GameSpy_Auth_State(GAMESPY_AUTH_STATE_VALIDATING);
- }
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cGameSpyCsChallengeResponseEvent::Export_Creation
- (
- BitStreamClass & packet
- )
- {
- WWDEBUG_SAY(("cGameSpyCsChallengeResponseEvent::Export_Creation\n"));
- WWASSERT(cNetwork::I_Am_Only_Client());
- cNetEvent::Export_Creation(packet);
- packet.Add(ClientId);
- WWASSERT(ChallengeResponseString.Get_Length() <= MAX_CHALLENGE_RESPONSE_STRING_LENGTH);
- packet.Add_Terminated_String(ChallengeResponseString.Peek_Buffer());
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cGameSpyCsChallengeResponseEvent::Import_Creation
- (
- BitStreamClass & packet
- )
- {
- WWDEBUG_SAY(("cGameSpyCsChallengeResponseEvent::Import_Creation\n"));
- WWASSERT(cNetwork::I_Am_Server());
- cNetEvent::Import_Creation(packet);
- packet.Get(ClientId);
- packet.Get_Terminated_String(
- ChallengeResponseString.Get_Buffer(MAX_CHALLENGE_RESPONSE_STRING_LENGTH), MAX_CHALLENGE_RESPONSE_STRING_LENGTH);
- Act();
- }
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