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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/gamespyscchallengeevent.cpp $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 2/21/02 5:41p $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "gamespyscchallengeevent.h"
- #include "networkobjectfactory.h"
- #include "cnetwork.h"
- #include "apppackettypes.h"
- #include "gamespycschallengeresponseevent.h"
- DECLARE_NETWORKOBJECT_FACTORY(cGameSpyScChallengeEvent, NETCLASSID_GAMESPYSCCHALLENGEEVENT);
- //-----------------------------------------------------------------------------
- cGameSpyScChallengeEvent::cGameSpyScChallengeEvent
- (
- void
- )
- {
- ChallengeString.Format("");
- Set_App_Packet_Type(APPPACKETTYPE_GAMESPYSCCHALLENGEEVENT);
- }
- //-----------------------------------------------------------------------------
- void
- cGameSpyScChallengeEvent::Init
- (
- int client_id,
- StringClass & challenge_string
- )
- {
- WWDEBUG_SAY(("cGameSpyScChallengeEvent::Init for client %d\n", client_id));
- WWASSERT(cNetwork::I_Am_Server());
- WWASSERT(client_id >= 0);
- WWASSERT(challenge_string.Get_Length() > 0);
- WWASSERT(challenge_string.Get_Length() <= MAX_CHALLENGE_STRING_LENGTH);
- ChallengeString = challenge_string;
- if (cNetwork::I_Am_Client() && cNetwork::Get_My_Id() == client_id)
- {
- Act();
- }
- else
- {
- Set_Object_Dirty_Bit(client_id, BIT_CREATION, true);
- }
- }
- //-----------------------------------------------------------------------------
- void
- cGameSpyScChallengeEvent::Act
- (
- void
- )
- {
- WWDEBUG_SAY(("cGameSpyScChallengeEvent::Act\n"));
- WWASSERT(cNetwork::I_Am_Client());
- //
- // Respond to the server's challenge
- //
- cGameSpyCsChallengeResponseEvent * p_event = new cGameSpyCsChallengeResponseEvent;
- p_event->Init(ChallengeString);
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cGameSpyScChallengeEvent::Export_Creation
- (
- BitStreamClass & packet
- )
- {
- WWDEBUG_SAY(("cGameSpyScChallengeEvent::Export_Creation\n"));
- WWASSERT(cNetwork::I_Am_Server());
- cNetEvent::Export_Creation(packet);
- WWASSERT(ChallengeString.Get_Length() <= MAX_CHALLENGE_STRING_LENGTH);
- packet.Add_Terminated_String(ChallengeString.Peek_Buffer());
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cGameSpyScChallengeEvent::Import_Creation
- (
- BitStreamClass & packet
- )
- {
- WWDEBUG_SAY(("cGameSpyScChallengeEvent::Import_Creation\n"));
- WWASSERT(cNetwork::I_Am_Only_Client());
- cNetEvent::Import_Creation(packet);
- packet.Get_Terminated_String(
- ChallengeString.Get_Buffer(MAX_CHALLENGE_STRING_LENGTH), MAX_CHALLENGE_STRING_LENGTH);
- Act();
- }
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