gamespyscchallengeevent.cpp 4.7 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/gamespyscchallengeevent.cpp $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 2/21/02 5:41p $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "gamespyscchallengeevent.h"
  36. #include "networkobjectfactory.h"
  37. #include "cnetwork.h"
  38. #include "apppackettypes.h"
  39. #include "gamespycschallengeresponseevent.h"
  40. DECLARE_NETWORKOBJECT_FACTORY(cGameSpyScChallengeEvent, NETCLASSID_GAMESPYSCCHALLENGEEVENT);
  41. //-----------------------------------------------------------------------------
  42. cGameSpyScChallengeEvent::cGameSpyScChallengeEvent
  43. (
  44. void
  45. )
  46. {
  47. ChallengeString.Format("");
  48. Set_App_Packet_Type(APPPACKETTYPE_GAMESPYSCCHALLENGEEVENT);
  49. }
  50. //-----------------------------------------------------------------------------
  51. void
  52. cGameSpyScChallengeEvent::Init
  53. (
  54. int client_id,
  55. StringClass & challenge_string
  56. )
  57. {
  58. WWDEBUG_SAY(("cGameSpyScChallengeEvent::Init for client %d\n", client_id));
  59. WWASSERT(cNetwork::I_Am_Server());
  60. WWASSERT(client_id >= 0);
  61. WWASSERT(challenge_string.Get_Length() > 0);
  62. WWASSERT(challenge_string.Get_Length() <= MAX_CHALLENGE_STRING_LENGTH);
  63. ChallengeString = challenge_string;
  64. if (cNetwork::I_Am_Client() && cNetwork::Get_My_Id() == client_id)
  65. {
  66. Act();
  67. }
  68. else
  69. {
  70. Set_Object_Dirty_Bit(client_id, BIT_CREATION, true);
  71. }
  72. }
  73. //-----------------------------------------------------------------------------
  74. void
  75. cGameSpyScChallengeEvent::Act
  76. (
  77. void
  78. )
  79. {
  80. WWDEBUG_SAY(("cGameSpyScChallengeEvent::Act\n"));
  81. WWASSERT(cNetwork::I_Am_Client());
  82. //
  83. // Respond to the server's challenge
  84. //
  85. cGameSpyCsChallengeResponseEvent * p_event = new cGameSpyCsChallengeResponseEvent;
  86. p_event->Init(ChallengeString);
  87. Set_Delete_Pending();
  88. }
  89. //-----------------------------------------------------------------------------
  90. void
  91. cGameSpyScChallengeEvent::Export_Creation
  92. (
  93. BitStreamClass & packet
  94. )
  95. {
  96. WWDEBUG_SAY(("cGameSpyScChallengeEvent::Export_Creation\n"));
  97. WWASSERT(cNetwork::I_Am_Server());
  98. cNetEvent::Export_Creation(packet);
  99. WWASSERT(ChallengeString.Get_Length() <= MAX_CHALLENGE_STRING_LENGTH);
  100. packet.Add_Terminated_String(ChallengeString.Peek_Buffer());
  101. Set_Delete_Pending();
  102. }
  103. //-----------------------------------------------------------------------------
  104. void
  105. cGameSpyScChallengeEvent::Import_Creation
  106. (
  107. BitStreamClass & packet
  108. )
  109. {
  110. WWDEBUG_SAY(("cGameSpyScChallengeEvent::Import_Creation\n"));
  111. WWASSERT(cNetwork::I_Am_Only_Client());
  112. cNetEvent::Import_Creation(packet);
  113. packet.Get_Terminated_String(
  114. ChallengeString.Get_Buffer(MAX_CHALLENGE_STRING_LENGTH), MAX_CHALLENGE_STRING_LENGTH);
  115. Act();
  116. }