| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/gdcnc.h $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 4/12/02 3:58p $*
- * *
- * $Revision:: 28 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef GDCNC_H
- #define GDCNC_H
- #include "gamedata.h"
- #include "basecontroller.h"
- class cGameDataCnc : public cGameData {
- public:
- //////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////
- cGameDataCnc (void);
- ~cGameDataCnc (void);
- //////////////////////////////////////////////////////////////
- // Public operators
- //////////////////////////////////////////////////////////////
- cGameDataCnc & operator= (const cGameDataCnc &rhs);
- //////////////////////////////////////////////////////////////
- // Public constants
- //////////////////////////////////////////////////////////////
- enum {MAX_CREDITS = 999999};
- //////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////
- virtual bool Is_Cnc(void) const {return true;}
- virtual cGameDataCnc * As_Cnc(void) {return this;}
- static const WCHAR* Get_Static_Game_Name(void);
- virtual void On_Game_Begin (void);
- virtual void On_Game_End (void);
- virtual void Soldier_Added (SoldierGameObj *soldier);
- virtual const WCHAR* Get_Game_Name(void) const {return this->Get_Static_Game_Name();}
- virtual GameTypeEnum Get_Game_Type(void) const {return GAME_TYPE_CNC;}
- virtual void Think(void);
- virtual void Load_From_Server_Config(void);
- virtual void Save_To_Server_Config(void);
- //virtual bool Is_Team_Game(void) const {return true;}
- // virtual int Choose_Player_Type(cPlayer* player, int team_choice, bool is_grunt) {return Choose_Player_Type(player, team_choice, is_grunt);}
- virtual bool Is_Game_Over(void);
- virtual void Export_Tier_2_Data(cPacket & packet);
- virtual void Import_Tier_2_Data(cPacket & packet);
- virtual void Show_Game_Settings_Limits(void);
- //virtual bool Is_Limited(void) const {return true;}
- virtual bool Is_Limited(void) const;
- //virtual bool Is_Editable_Reload_Map(void) const {return true;}
- //virtual bool Is_Editable_Max_Players(void) const {return true;}
- virtual bool Is_Editable_Teaming(void) const {return true;}
- virtual bool Is_Editable_Clan_Game(void) const {return true;}
- virtual bool Is_Editable_Friendly_Fire(void) const {return true;}
- virtual void Reset_Game(bool is_reloaded);
- virtual bool Is_Valid_Settings(WideStringClass& outMsg, bool check_as_server = false);
- virtual bool Is_Gameplay_Permitted(void);
- int Get_Starting_Credits(void) const {return StartingCredits;}
- void Set_Starting_Credits(int credits);
- void Show_My_Money(void);
- virtual void Get_Description(WideStringClass & description);
- cBoolean BaseDestructionEndsGame;
- cBoolean BeaconPlacementEndsGame;
- private:
- void Base_Destruction_Score_Tweaking(void);
- int StartingCredits;
- BaseControllerClass BaseGDI;
- BaseControllerClass BaseNOD;
- bool IsPlaying;
- };
- #endif // GDCNC_H
|