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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/gdsingleplayer.cpp $*
- * *
- * $Author:: Denzil_l $*
- * *
- * $Modtime:: 12/13/01 2:35p $*
- * *
- * $Revision:: 22 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "gdsingleplayer.h" // I WANNA BE FIRST!
- #include "cnetwork.h"
- #include "translatedb.h"
- #include "string_ids.h"
- #include "playertype.h"
- //-----------------------------------------------------------------------------
- cGameDataSinglePlayer::cGameDataSinglePlayer(void) : cGameData()
- {
- //WWDEBUG_SAY(("cGameDataSinglePlayer::cGameDataSinglePlayer\n"));
- IsFriendlyFirePermitted.Set(true);
- IsTeamChangingAllowed.Set(false);
- SpawnWeapons.Set(true);
- Set_Max_Players(1);
- }
- //-----------------------------------------------------------------------------
- cGameDataSinglePlayer::~cGameDataSinglePlayer(void)
- {
- //WWDEBUG_SAY(("cGameDataSinglePlayer::~cGameDataSinglePlayer\n"));
- }
- //-----------------------------------------------------------------------------
- cGameDataSinglePlayer& cGameDataSinglePlayer::operator=(const cGameDataSinglePlayer& rhs)
- {
- //
- // Call the base class
- //
- cGameData::operator=(rhs);
- return (*this);
- }
- //-----------------------------------------------------------------------------
- const WCHAR* cGameDataSinglePlayer::Get_Static_Game_Name(void)
- {
- return TRANSLATION(IDS_MP_GAME_TYPE_SINGLE_PLAYER);
- }
- //-----------------------------------------------------------------------------
- int cGameDataSinglePlayer::Choose_Player_Type(cPlayer* player, int team_choice, bool is_grunt)
- {
- WWASSERT(cNetwork::I_Am_Server());
- int team;
- if (is_grunt) {
- team = PLAYERTYPE_NOD;
- } else {
- team = PLAYERTYPE_GDI;
- }
- return team;
- }
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