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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/gdsingleplayer.h $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 4/12/02 4:00p $*
- * *
- * $Revision:: 18 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef GDSINGLEPLAYER_H
- #define GDSINGLEPLAYER_H
- #include "gamedata.h"
- class cGameDataSinglePlayer : public cGameData {
- public:
- cGameDataSinglePlayer(void);
- ~cGameDataSinglePlayer(void);
- cGameDataSinglePlayer& operator=(const cGameDataSinglePlayer& rhs);
- bool Is_Single_Player(void) const {return true;}
- cGameDataSinglePlayer * As_Single_Player(void) {return this;}
- static const WCHAR* Get_Static_Game_Name(void);
- virtual const WCHAR* Get_Game_Name(void) const {return this->Get_Static_Game_Name();}
- virtual GameTypeEnum Get_Game_Type(void) const {return GAME_TYPE_SINGLE_PLAYER;}
- //virtual bool Is_Team_Game(void) const {return true;}
- virtual bool Is_Limited(void) const {return true;}
- virtual int Choose_Player_Type(cPlayer* player, int team_choice, bool is_grunt);
- virtual bool Remember_Inventory( void ) const { return true; }
- };
- #endif // GDSINGLEPLAYER_H
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