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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/gdskirmish.h $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 4/12/02 4:01p $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef GDSKIRMISH_H
- #define GDSKIRMISH_H
- #include "gamedata.h"
- #include "basecontroller.h"
- class cGameDataSkirmish : public cGameData {
- public:
- cGameDataSkirmish (void);
- ~cGameDataSkirmish (void);
- cGameDataSkirmish & operator = (const cGameDataSkirmish &rhs);
- enum {MAX_CREDITS = 999999};
- virtual bool Is_Skirmish(void) const {return true;}
- virtual cGameDataSkirmish * As_Skirmish(void) {return this;}
- static const WCHAR* Get_Static_Game_Name(void);
- virtual void On_Game_Begin (void);
- virtual void On_Game_End (void);
- virtual void Soldier_Added (SoldierGameObj *soldier);
- virtual const WCHAR* Get_Game_Name(void) const {return this->Get_Static_Game_Name();}
- virtual GameTypeEnum Get_Game_Type(void) const {return GAME_TYPE_SKIRMISH;}
- virtual void Think(void);
- virtual void Load_From_Server_Config(void);
- virtual void Save_To_Server_Config(void);
- //virtual bool Is_Team_Game(void) const {return true;}
- // virtual int Choose_Player_Type(cPlayer* player, int team_choice, bool is_grunt) {return Choose_Smallest_Team();}
- virtual bool Is_Game_Over(void);
- virtual void Show_Game_Settings_Limits(void);
- virtual bool Is_Limited(void) const {return true;}
- virtual bool Is_Editable_Teaming(void) const {return true;}
- virtual bool Is_Editable_Clan_Game(void) const {return true;}
- virtual bool Is_Editable_Friendly_Fire(void) const {return true;}
- virtual void Reset_Game(bool is_reloaded);
- int Get_Starting_Credits(void) const {return StartingCredits;}
- void Set_Starting_Credits(int credits);
- void Show_My_Money(void);
- virtual void Get_Description(WideStringClass & description);
- cBoolean BaseDestructionEndsGame;
- cBoolean BeaconPlacementEndsGame;
- private:
- void Base_Destruction_Score_Tweaking(void);
- void Filter_Soldiers(void);
- int StartingCredits;
- BaseControllerClass BaseGDI;
- BaseControllerClass BaseNOD;
- bool IsPlaying;
- };
- #endif // GDSKIRMISH_H
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