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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //
- // Filename: god.h
- // Author: Tom Spencer-Smith
- // Date: Dec 1998
- // Description:
- //
- //-----------------------------------------------------------------------------
- #if defined(_MSV_VER)
- #pragma once
- #endif
- #ifndef GOD_H
- #define GOD_H
- #include "inventory.h"
- class SoldierGameObj;
- class cPlayer;
- class Vector3;
- class ChunkSaveClass;
- class ChunkLoadClass;
- class WideStringClass;
- //-----------------------------------------------------------------------------
- class cGod
- {
- public:
- static void Think(void);
- static cPlayer * Create_Player(int client_id, const WideStringClass & name,
- int team_choice, unsigned long clanID, bool is_invulnerable = false);
- static void Create_Ai_Player(void);
- static void Create_Grunt(Vector3 & pos);
- #ifdef WWDEBUG
- static void Reinitialize_Ai_On_Star(void);
- #endif // WWDEBUG
- static void Reset( void );
- static void Star_Killed( void );
- static void Respawn( void );
- static void Restart( void );
- static void Load_Game( void );
- static void Mission_Failed( void );
- static void Exit( void );
- static bool Save(ChunkSaveClass & csave);
- static bool Load(ChunkLoadClass & cload);
- static void Store_Inventory( SoldierGameObj * );
- static void Restore_Inventory( SoldierGameObj * );
- static void Reset_Inventory( void );
- private:
- static SoldierGameObj * Create_Commando(int client_id, int player_type);
- static SoldierGameObj * Create_Commando(cPlayer * p_player);
- static int State;
- static InventoryClass LevelStartInventory;
- };
- //-----------------------------------------------------------------------------
- #endif // GOD_H
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