god.h 2.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. //
  19. // Filename: god.h
  20. // Author: Tom Spencer-Smith
  21. // Date: Dec 1998
  22. // Description:
  23. //
  24. //-----------------------------------------------------------------------------
  25. #if defined(_MSV_VER)
  26. #pragma once
  27. #endif
  28. #ifndef GOD_H
  29. #define GOD_H
  30. #include "inventory.h"
  31. class SoldierGameObj;
  32. class cPlayer;
  33. class Vector3;
  34. class ChunkSaveClass;
  35. class ChunkLoadClass;
  36. class WideStringClass;
  37. //-----------------------------------------------------------------------------
  38. class cGod
  39. {
  40. public:
  41. static void Think(void);
  42. static cPlayer * Create_Player(int client_id, const WideStringClass & name,
  43. int team_choice, unsigned long clanID, bool is_invulnerable = false);
  44. static void Create_Ai_Player(void);
  45. static void Create_Grunt(Vector3 & pos);
  46. #ifdef WWDEBUG
  47. static void Reinitialize_Ai_On_Star(void);
  48. #endif // WWDEBUG
  49. static void Reset( void );
  50. static void Star_Killed( void );
  51. static void Respawn( void );
  52. static void Restart( void );
  53. static void Load_Game( void );
  54. static void Mission_Failed( void );
  55. static void Exit( void );
  56. static bool Save(ChunkSaveClass & csave);
  57. static bool Load(ChunkLoadClass & cload);
  58. static void Store_Inventory( SoldierGameObj * );
  59. static void Restore_Inventory( SoldierGameObj * );
  60. static void Reset_Inventory( void );
  61. private:
  62. static SoldierGameObj * Create_Commando(int client_id, int player_type);
  63. static SoldierGameObj * Create_Commando(cPlayer * p_player);
  64. static int State;
  65. static InventoryClass LevelStartInventory;
  66. };
  67. //-----------------------------------------------------------------------------
  68. #endif // GOD_H