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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/godmodeevent.cpp $*
- * *
- * $Author:: Steve_t $*
- * *
- * $Modtime:: 12/24/01 2:10p $*
- * *
- * $Revision:: 10 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "godmodeevent.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include "networkobjectfactory.h"
- #include "cnetwork.h"
- #include "networkobjectmgr.h"
- #include "playermanager.h"
- #include "gameobjmanager.h"
- #include "devoptions.h"
- #include "textdisplay.h"
- #include "apppackettypes.h"
- #include "realcrc.h"
- DECLARE_NETWORKOBJECT_FACTORY(cGodModeEvent, NETCLASSID_GODMODEEVENT);
- //-----------------------------------------------------------------------------
- cGodModeEvent::cGodModeEvent(void)
- {
- SenderId = 0;
- Set_App_Packet_Type(APPPACKETTYPE_GODMODEEVENT);
- }
- //-----------------------------------------------------------------------------
- void
- cGodModeEvent::Init(StringClass & password)
- {
- WWASSERT(cNetwork::I_Am_Client());
- SenderId = cNetwork::Get_My_Id();
- Password = password;
- Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
- if (cNetwork::I_Am_Server()) {
- Act();
- } else {
- Set_Object_Dirty_Bit(0, BIT_CREATION, true);
- }
- }
- //-----------------------------------------------------------------------------
- void
- cGodModeEvent::Act(void)
- {
- WWASSERT(cNetwork::I_Am_Server());
- #ifdef WWDEBUG
- if (!Password.Is_Empty())
- {
- WWDEBUG_SAY(("mike %u\n", CRC_Stringi(Password)));
- }
- if (cDevOptions::IBelieveInGod.Is_True() || CRC_Stringi(Password) == 4014842490)
- {
- cPlayer * p_player = cPlayerManager::Find_Player(SenderId);
- if (p_player != NULL) {
- p_player->Invulnerable.Toggle();
- p_player->Mark_As_Modified();
- if (p_player->Invulnerable.Is_True()) {
- //
- // Free weapons and keys!
- //
- SoldierGameObj * p_soldier = GameObjManager::Find_Soldier_Of_Client_ID(p_player->Get_Id());
- if (p_soldier != NULL) {
- p_soldier->Give_All_Weapons();
- for (int i = 0; i < 32; i++) {
- p_soldier->Give_Key(i);
- }
- }
- //
- // Shitloads of cash !
- //
- p_player->Increment_Money(100000);
- }
- }
- }
- else
- {
- if (Get_Text_Display()) {
- WWASSERT(Get_Text_Display() != NULL);
- Get_Text_Display()->Print_System("God status toggle request ignored due to your atheism.");
- }
- }
- #endif // WWDEBUG
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cGodModeEvent::Export_Creation(BitStreamClass & packet)
- {
- WWASSERT(cNetwork::I_Am_Client());
- cNetEvent::Export_Creation(packet);
- WWASSERT(SenderId > 0);
- packet.Add(SenderId);
- packet.Add_Terminated_String((LPCSTR) Password, true);
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cGodModeEvent::Import_Creation(BitStreamClass & packet)
- {
- WWASSERT(cNetwork::I_Am_Server());
- cNetEvent::Import_Creation(packet);
- packet.Get(SenderId);
- packet.Get_Terminated_String(Password.Get_Buffer(256), 256, true);
- WWASSERT(SenderId > 0);
- Act();
- }
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