godmodeevent.cpp 5.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/godmodeevent.cpp $*
  25. * *
  26. * $Author:: Steve_t $*
  27. * *
  28. * $Modtime:: 12/24/01 2:10p $*
  29. * *
  30. * $Revision:: 10 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "godmodeevent.h"
  36. #include <stdio.h>
  37. #include <stdlib.h>
  38. #include "networkobjectfactory.h"
  39. #include "cnetwork.h"
  40. #include "networkobjectmgr.h"
  41. #include "playermanager.h"
  42. #include "gameobjmanager.h"
  43. #include "devoptions.h"
  44. #include "textdisplay.h"
  45. #include "apppackettypes.h"
  46. #include "realcrc.h"
  47. DECLARE_NETWORKOBJECT_FACTORY(cGodModeEvent, NETCLASSID_GODMODEEVENT);
  48. //-----------------------------------------------------------------------------
  49. cGodModeEvent::cGodModeEvent(void)
  50. {
  51. SenderId = 0;
  52. Set_App_Packet_Type(APPPACKETTYPE_GODMODEEVENT);
  53. }
  54. //-----------------------------------------------------------------------------
  55. void
  56. cGodModeEvent::Init(StringClass & password)
  57. {
  58. WWASSERT(cNetwork::I_Am_Client());
  59. SenderId = cNetwork::Get_My_Id();
  60. Password = password;
  61. Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
  62. if (cNetwork::I_Am_Server()) {
  63. Act();
  64. } else {
  65. Set_Object_Dirty_Bit(0, BIT_CREATION, true);
  66. }
  67. }
  68. //-----------------------------------------------------------------------------
  69. void
  70. cGodModeEvent::Act(void)
  71. {
  72. WWASSERT(cNetwork::I_Am_Server());
  73. #ifdef WWDEBUG
  74. if (!Password.Is_Empty())
  75. {
  76. WWDEBUG_SAY(("mike %u\n", CRC_Stringi(Password)));
  77. }
  78. if (cDevOptions::IBelieveInGod.Is_True() || CRC_Stringi(Password) == 4014842490)
  79. {
  80. cPlayer * p_player = cPlayerManager::Find_Player(SenderId);
  81. if (p_player != NULL) {
  82. p_player->Invulnerable.Toggle();
  83. p_player->Mark_As_Modified();
  84. if (p_player->Invulnerable.Is_True()) {
  85. //
  86. // Free weapons and keys!
  87. //
  88. SoldierGameObj * p_soldier = GameObjManager::Find_Soldier_Of_Client_ID(p_player->Get_Id());
  89. if (p_soldier != NULL) {
  90. p_soldier->Give_All_Weapons();
  91. for (int i = 0; i < 32; i++) {
  92. p_soldier->Give_Key(i);
  93. }
  94. }
  95. //
  96. // Shitloads of cash !
  97. //
  98. p_player->Increment_Money(100000);
  99. }
  100. }
  101. }
  102. else
  103. {
  104. if (Get_Text_Display()) {
  105. WWASSERT(Get_Text_Display() != NULL);
  106. Get_Text_Display()->Print_System("God status toggle request ignored due to your atheism.");
  107. }
  108. }
  109. #endif // WWDEBUG
  110. Set_Delete_Pending();
  111. }
  112. //-----------------------------------------------------------------------------
  113. void
  114. cGodModeEvent::Export_Creation(BitStreamClass & packet)
  115. {
  116. WWASSERT(cNetwork::I_Am_Client());
  117. cNetEvent::Export_Creation(packet);
  118. WWASSERT(SenderId > 0);
  119. packet.Add(SenderId);
  120. packet.Add_Terminated_String((LPCSTR) Password, true);
  121. Set_Delete_Pending();
  122. }
  123. //-----------------------------------------------------------------------------
  124. void
  125. cGodModeEvent::Import_Creation(BitStreamClass & packet)
  126. {
  127. WWASSERT(cNetwork::I_Am_Server());
  128. cNetEvent::Import_Creation(packet);
  129. packet.Get(SenderId);
  130. packet.Get_Terminated_String(Password.Get_Buffer(256), 256, true);
  131. WWASSERT(SenderId > 0);
  132. Act();
  133. }