init.h 3.0 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/init.h $*
  25. * *
  26. * $Author:: Steve_t $*
  27. * *
  28. * $Modtime:: 10/16/02 11:10a $*
  29. * *
  30. * $Revision:: 11 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef INIT_H
  36. #define INIT_H
  37. #ifndef ALWAYS_H
  38. #include "always.h"
  39. #endif
  40. #include "ffactory.h"
  41. void Get_Version_Number(unsigned long *major, unsigned long *minor);
  42. bool Game_Init(void);
  43. void Install_Fonts (bool onoff);
  44. void Application_Exception_Callback(void);
  45. void Copy_Logs(unsigned version);
  46. #define VALUE_NAME_DISABLE_SERVER_SYSINFO_COLLECTING "DisableServerSysInfoCollecting"
  47. #define VALUE_NAME_GAME_INITIALIZATION_IN_PROGRESS "GameInitInProgress"
  48. #define VALUE_NAME_APPLICATION_CRASH_VERSION "ApplicationCrashVersion"
  49. #define VALUE_NAME_DISABLE_LOG_COPYING "DisableLogCopying"
  50. extern SimpleFileFactoryClass RenegadeBaseFileFactory;
  51. #endif