langmode.cpp 3.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/langmode.cpp $*
  25. * *
  26. * $Author:: Denzil_l $*
  27. * *
  28. * $Modtime:: 11/16/01 1:29p $*
  29. * *
  30. * $Revision:: 21 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "langmode.h" // I WANNA BE FIRST!
  36. #include "miscutil.h"
  37. #include "wwdebug.h"
  38. #include "wwprofile.h"
  39. //
  40. // class statics
  41. //
  42. cLanChat * LanGameModeClass::PLanChat = NULL;
  43. //-----------------------------------------------------------------------------
  44. //
  45. // called when the mode is activated
  46. //
  47. void LanGameModeClass::Init(void)
  48. {
  49. WWDEBUG_SAY(("LanGameModeClass::Init\n"));
  50. WWASSERT(PLanChat == NULL);
  51. PLanChat = new cLanChat();
  52. WWASSERT(PLanChat != NULL);
  53. }
  54. //-----------------------------------------------------------------------------
  55. //
  56. // called when the mode is deactivated
  57. //
  58. void LanGameModeClass::Shutdown(void)
  59. {
  60. WWDEBUG_SAY(("LanGameModeClass::Shutdown"));
  61. WWASSERT(PLanChat != NULL);
  62. delete PLanChat;
  63. PLanChat = NULL;
  64. }
  65. //-----------------------------------------------------------------------------
  66. //
  67. // called each time through the main loop
  68. //
  69. void LanGameModeClass::Think(void)
  70. {
  71. WWPROFILE( "Lan Think" );
  72. WWASSERT(PLanChat != NULL);
  73. PLanChat->Think();
  74. }
  75. //-----------------------------------------------------------------------------
  76. cLanChat * LanGameModeClass::Get_Lan_Interface(void)
  77. {
  78. //WWASSERT(PLanChat != NULL);
  79. return PLanChat;
  80. }