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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/langmode.cpp $*
- * *
- * $Author:: Denzil_l $*
- * *
- * $Modtime:: 11/16/01 1:29p $*
- * *
- * $Revision:: 21 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "langmode.h" // I WANNA BE FIRST!
- #include "miscutil.h"
- #include "wwdebug.h"
- #include "wwprofile.h"
- //
- // class statics
- //
- cLanChat * LanGameModeClass::PLanChat = NULL;
- //-----------------------------------------------------------------------------
- //
- // called when the mode is activated
- //
- void LanGameModeClass::Init(void)
- {
- WWDEBUG_SAY(("LanGameModeClass::Init\n"));
- WWASSERT(PLanChat == NULL);
- PLanChat = new cLanChat();
- WWASSERT(PLanChat != NULL);
- }
- //-----------------------------------------------------------------------------
- //
- // called when the mode is deactivated
- //
- void LanGameModeClass::Shutdown(void)
- {
- WWDEBUG_SAY(("LanGameModeClass::Shutdown"));
- WWASSERT(PLanChat != NULL);
- delete PLanChat;
- PLanChat = NULL;
- }
- //-----------------------------------------------------------------------------
- //
- // called each time through the main loop
- //
- void LanGameModeClass::Think(void)
- {
- WWPROFILE( "Lan Think" );
- WWASSERT(PLanChat != NULL);
- PLanChat->Think();
- }
- //-----------------------------------------------------------------------------
- cLanChat * LanGameModeClass::Get_Lan_Interface(void)
- {
- //WWASSERT(PLanChat != NULL);
- return PLanChat;
- }
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