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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/langmode.h $*
- * *
- * $Author:: Denzil_l $*
- * *
- * $Modtime:: 11/16/01 1:30p $*
- * *
- * $Revision:: 11 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSV_VER)
- #pragma once
- #endif
- #ifndef LANGMODE_H
- #define LANGMODE_H
- #include "GameMode.h"
- #include "LanChat.h"
- #define PLC LanGameModeClass::Get_Lan_Interface()
- //
- // Game Mode to do LAN interface
- //
- class LanGameModeClass :
- public GameModeClass
- {
- public:
- static cLanChat * Get_Lan_Interface(void);
- virtual const char *Name(void) { return "LAN"; } // the name of this mode
- virtual void Init(void); // called when the mode is activated
- virtual void Shutdown(void); // called when the mode is deactivated
- virtual void Think(void); // called each time through the main loop
- virtual void Render(void) {}; // called each time through the main loop
- private:
- static cLanChat * PLanChat;
- };
- #endif // LANGMODE_H
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