langmode.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/langmode.h $*
  25. * *
  26. * $Author:: Denzil_l $*
  27. * *
  28. * $Modtime:: 11/16/01 1:30p $*
  29. * *
  30. * $Revision:: 11 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSV_VER)
  36. #pragma once
  37. #endif
  38. #ifndef LANGMODE_H
  39. #define LANGMODE_H
  40. #include "GameMode.h"
  41. #include "LanChat.h"
  42. #define PLC LanGameModeClass::Get_Lan_Interface()
  43. //
  44. // Game Mode to do LAN interface
  45. //
  46. class LanGameModeClass :
  47. public GameModeClass
  48. {
  49. public:
  50. static cLanChat * Get_Lan_Interface(void);
  51. virtual const char *Name(void) { return "LAN"; } // the name of this mode
  52. virtual void Init(void); // called when the mode is activated
  53. virtual void Shutdown(void); // called when the mode is deactivated
  54. virtual void Think(void); // called each time through the main loop
  55. virtual void Render(void) {}; // called each time through the main loop
  56. private:
  57. static cLanChat * PLanChat;
  58. };
  59. #endif // LANGMODE_H