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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/commando/level.cpp $*
- * *
- * $Author:: Patrick $*
- * *
- * $Modtime:: 1/16/02 8:56a $*
- * *
- * $Revision:: 81 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "level.h"
- #include "combat.h"
- #include "pscene.h"
- #include "savegame.h"
- #include "WWAudio.H"
- #include "SoundScene.h"
- #include "gameobjmanager.h"
- #include "assets.h"
- #include "transition.h"
- #include "conversationmgr.h"
- #include "wwprofile.h"
- #include "phys.h"
- #include "rendobj.h"
- /*
- ** Release all objects and resources loaded for this level
- */
- void LevelManager::Release_Level( void )
- {
- WWPROFILE( "Release Level" );
- SaveGameManager::Set_Map_Filename( NULL );
- ConversationMgrClass::Reset_Active_Conversations ();
- //
- // Stop (and free) any currently playing sounds
- //
- WWASSERT(WWAudioClass::Get_Instance() != NULL);
- SoundSceneClass *sound_scene = WWAudioClass::Get_Instance ()->Get_Sound_Scene ();
- if( sound_scene != NULL ) {
- sound_scene->Flush_Scene ();
- }
- WWAudioClass::Get_Instance ()->Flush_Playlist ();
- GameObjManager::Destroy_All(); // Kill All Objects (including the Camera)
- TransitionManager::Reset();
- {WWPROFILE( "Scene remove" );
- COMBAT_SCENE->Remove_All();
- }
- {WWPROFILE( "Free assets" );
- WW3DAssetManager::Get_Instance()->Free_Assets();
- }
- }
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