| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/commando/mainmenutransition.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 6/27/01 2:59p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __MAIN_MENU_TRANSITION_H
- #define __MAIN_MENU_TRANSITION_H
- #include "dialogtransition.h"
- ////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////
- class RenderObjClass;
- class HAnimClass;
- class CameraClass;
- class DialogBaseClass;
- ////////////////////////////////////////////////////////////////
- //
- // MainMenuDialogClass
- //
- ////////////////////////////////////////////////////////////////
- class MainMenuTransitionClass : public DialogTransitionClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- MainMenuTransitionClass (void);
- ~MainMenuTransitionClass (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
-
- //
- // From DialogTransitionClass
- //
- void On_Frame_Update (void);
- void Set_Type (TYPE type);
- bool Is_Complete (void) { return (CurrentFrame >= TargetFrame); }
- //
- // Configuration
- //
- void Set_Camera (CameraClass *camera) { Camera = camera; }
- void Set_Model (RenderObjClass *model);
- void Set_Dialogs (DialogBaseClass *dialog, DialogBaseClass *other_dlg);
- //
- // Validity check
- //
- bool Is_Valid (void) const;
-
- private:
- ////////////////////////////////////////////////////////////////
- // Private methods
- ////////////////////////////////////////////////////////////////
- void Update_Controls (void);
- ////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////
- DialogBaseClass * Dialog;
- DialogBaseClass * OtherDlg;
- RenderObjClass * Model;
- HAnimClass * TransitionAnim;
- CameraClass * Camera;
- float CurrentFrame;
- float TargetFrame;
- };
- #endif //__MAIN_MENU_TRANSITION_H
|