mainmenutransition.h 4.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/commando/mainmenutransition.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 6/27/01 2:59p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __MAIN_MENU_TRANSITION_H
  39. #define __MAIN_MENU_TRANSITION_H
  40. #include "dialogtransition.h"
  41. ////////////////////////////////////////////////////////////////
  42. // Forward declarations
  43. ////////////////////////////////////////////////////////////////
  44. class RenderObjClass;
  45. class HAnimClass;
  46. class CameraClass;
  47. class DialogBaseClass;
  48. ////////////////////////////////////////////////////////////////
  49. //
  50. // MainMenuDialogClass
  51. //
  52. ////////////////////////////////////////////////////////////////
  53. class MainMenuTransitionClass : public DialogTransitionClass
  54. {
  55. public:
  56. ////////////////////////////////////////////////////////////////
  57. // Public constructors/destructors
  58. ////////////////////////////////////////////////////////////////
  59. MainMenuTransitionClass (void);
  60. ~MainMenuTransitionClass (void);
  61. ////////////////////////////////////////////////////////////////
  62. // Public methods
  63. ////////////////////////////////////////////////////////////////
  64. //
  65. // From DialogTransitionClass
  66. //
  67. void On_Frame_Update (void);
  68. void Set_Type (TYPE type);
  69. bool Is_Complete (void) { return (CurrentFrame >= TargetFrame); }
  70. //
  71. // Configuration
  72. //
  73. void Set_Camera (CameraClass *camera) { Camera = camera; }
  74. void Set_Model (RenderObjClass *model);
  75. void Set_Dialogs (DialogBaseClass *dialog, DialogBaseClass *other_dlg);
  76. //
  77. // Validity check
  78. //
  79. bool Is_Valid (void) const;
  80. private:
  81. ////////////////////////////////////////////////////////////////
  82. // Private methods
  83. ////////////////////////////////////////////////////////////////
  84. void Update_Controls (void);
  85. ////////////////////////////////////////////////////////////////
  86. // Private member data
  87. ////////////////////////////////////////////////////////////////
  88. DialogBaseClass * Dialog;
  89. DialogBaseClass * OtherDlg;
  90. RenderObjClass * Model;
  91. HAnimClass * TransitionAnim;
  92. CameraClass * Camera;
  93. float CurrentFrame;
  94. float TargetFrame;
  95. };
  96. #endif //__MAIN_MENU_TRANSITION_H