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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/commando/movie.h $*
- * *
- * $Author:: Patrick $*
- * *
- * $Modtime:: 1/03/02 11:02a $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef MOVIE_H
- #define MOVIE_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef GAMEMODE_H
- #include "gamemode.h"
- #endif
- #ifndef QUAT_H
- #include "quat.h"
- #endif
- #ifndef VECTOR3_H
- #include "vector3.h"
- #endif
- #include "cdverify.h"
- #include "wwstring.h"
- // Game Mode to do movies
- class MovieGameModeClass : public GameMajorModeClass, public Observer<CDVerifyEvent>
- {
- public:
- virtual const char *Name() { return "Movie"; } // the name of this mode
- virtual void Init(); // called when the mode is activated
- virtual void Shutdown(); // called when the mode is deactivated
- virtual void Think(); // called each time through the main loop
- virtual void Render(); // called each time through the main loop
- void Start_Movie( const char * filename );
- void Startup_Movies( void );
- void Movie_Done( void );
- //
- // Notification
- //
- void HandleNotification (CDVerifyEvent &event);
- protected:
- void Play_Movie( const char * filename );
- CDVerifyClass CDVerifier;
- StringClass PendingMovieFilename;
- bool IsPending;
- bool IsPlaying;
- };
- #endif // MOVIE_H
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