movie.h 3.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/commando/movie.h $*
  25. * *
  26. * $Author:: Patrick $*
  27. * *
  28. * $Modtime:: 1/03/02 11:02a $*
  29. * *
  30. * $Revision:: 7 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef MOVIE_H
  36. #define MOVIE_H
  37. #ifndef ALWAYS_H
  38. #include "always.h"
  39. #endif
  40. #ifndef GAMEMODE_H
  41. #include "gamemode.h"
  42. #endif
  43. #ifndef QUAT_H
  44. #include "quat.h"
  45. #endif
  46. #ifndef VECTOR3_H
  47. #include "vector3.h"
  48. #endif
  49. #include "cdverify.h"
  50. #include "wwstring.h"
  51. // Game Mode to do movies
  52. class MovieGameModeClass : public GameMajorModeClass, public Observer<CDVerifyEvent>
  53. {
  54. public:
  55. virtual const char *Name() { return "Movie"; } // the name of this mode
  56. virtual void Init(); // called when the mode is activated
  57. virtual void Shutdown(); // called when the mode is deactivated
  58. virtual void Think(); // called each time through the main loop
  59. virtual void Render(); // called each time through the main loop
  60. void Start_Movie( const char * filename );
  61. void Startup_Movies( void );
  62. void Movie_Done( void );
  63. //
  64. // Notification
  65. //
  66. void HandleNotification (CDVerifyEvent &event);
  67. protected:
  68. void Play_Movie( const char * filename );
  69. CDVerifyClass CDVerifier;
  70. StringClass PendingMovieFilename;
  71. bool IsPending;
  72. bool IsPlaying;
  73. };
  74. #endif // MOVIE_H