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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/multihud.h $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 1/24/02 8:38p $*
- * *
- * $Revision:: 50 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef MULTIHUD_H
- #define MULTIHUD_H
- #if defined(_MSV_VER)
- #pragma once
- #endif
- #include "always.h"
- #include "gamemode.h"
- #include "bittype.h"
- class SmartGameObj;
- class Render2DTextClass;
- class Render2DSentenceClass;
- class Font3DInstanceClass;
- class NetworkObjectClass;
- class WideStringClass;
- enum PlayerlistFormatEnum
- {
- PLAYERLIST_FORMAT_TINY,
- PLAYERLIST_FORMAT_MEDIUM,
- PLAYERLIST_FORMAT_FULL,
- };
- //-----------------------------------------------------------------------------
- class MultiHUDClass : public GameModeClass {
- public:
- static void Init(void);
- static void Shutdown(void);
- static void Think(void);
- static void Render(void);
- static void Toggle();
- static bool Is_On();
- static void Render_Text(WideStringClass & text, float x, float y, ULONG color = 0xFFFFFFFF);
- static void Show_Player_Names(void);
- #ifdef WWDEBUG
- static void Render_Debug_Text(LPCSTR text, float x, float y, ULONG color = 0xFFFFFFFF);
- static void Show_Import_State_Counts(NetworkObjectClass *object);
- static void Show_Distance_And_Priority(NetworkObjectClass *object);
- static void Show_Player_Rhost_Data(SmartGameObj * smart_obj);
- static void Show_Description(NetworkObjectClass * p_object, float height_offset, float max_distance);
- static void Show_Spawner_Data(void);
- static void Show_Client_Rhost_Data(void);
- #endif
- static void Set_Bottom_Text_Y_Pos(float y) {BottomTextYPos = y;}
- static float Get_Bottom_Text_Y_Pos(void) {return BottomTextYPos;}
- /*
- static void Set_Verbose_Lists(bool flag) {VerboseLists = flag;}
- static bool Get_Verbose_Lists(void) {return VerboseLists;}
- static bool Toggle_Verbose_Lists(void) {VerboseLists = !VerboseLists; return VerboseLists;}
- */
- static void Set_Playerlist_Format(PlayerlistFormatEnum playerlist_format) {PlayerlistFormat = playerlist_format;}
- static PlayerlistFormatEnum Get_Playerlist_Format(void) {return PlayerlistFormat;}
- //static void Next_Playerlist_Format(void) {PlayerlistFormat++;}
- static void Next_Playerlist_Format(void);
- private:
- static const float MAX_OVERLAY_DISTANCE_M;
- static const float Y_INCREMENT_FACTOR;
- static float BottomTextYPos;
- #ifdef WWDEBUG
- static Render2DTextClass * PTextRenderer;
- static Font3DInstanceClass * PFont;
- #endif // WWDEBUG
- static Render2DSentenceClass* NameRenderer;
- //static bool VerboseLists;
- static bool IsOn;
- static PlayerlistFormatEnum PlayerlistFormat;
- };
- //-----------------------------------------------------------------------------
- #endif // MULTIHUD_H
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