nethandler.h 3.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/nethandler.h $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 1/05/02 11:57a $*
  29. * *
  30. * $Revision:: 35 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSV_VER)
  36. #pragma once
  37. #endif
  38. #ifndef NETHANDLER_H
  39. #define NETHANDLER_H
  40. #ifndef ALWAYS_H
  41. #include "always.h"
  42. #endif
  43. #ifndef COMBAT_H
  44. #include "combat.h"
  45. #endif
  46. //
  47. // The combat lib calls these commando application-level methods.
  48. // Other applications using the combat lib will not implement a class
  49. // like this one.
  50. //
  51. class GameCombatNetworkHandlerClass : public CombatNetworkHandlerClass
  52. {
  53. public:
  54. bool Can_Damage(ArmedGameObj * p_armed_damager, PhysicalGameObj * p_phys_victim);
  55. float Get_Damage_Factor(ArmedGameObj * p_armed_damager, PhysicalGameObj * p_phys_victim);
  56. bool Is_Gameplay_Permitted(void);
  57. void On_Soldier_Kill(SoldierGameObj * p_soldier, SoldierGameObj * p_victim);
  58. void On_Soldier_Death(SoldierGameObj * p_soldier);
  59. };
  60. #endif // NETHANDLER_H