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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/nettgas.h $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 9/12/00 1:36p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSV_VER)
- #pragma once
- #endif
- #include "bittype.h"
- //
- // This is a storing house for ingame tga's relating to networking
- // and multiplayer.
- // The const preceding each LPCSTR permits inclusion in multiple source files.
- //
- // Purposes:
- // - to maintain a list of multiplay tga's for creation by the sound guys.
- // - the usual purposes for using defines
- // - ability to jump to these effects in the code.
- //
- #ifndef NETTGAS_H
- #define NETTGAS_H
- const LPCSTR NETTGA_SMALL_FONT = "FONT6x8.TGA";
- const LPCSTR NETTGA_MEDIUM_FONT = "FONT9x12.TGA";
- const LPCSTR NETTGA_BIG_FONT = "FONT12x16.TGA";
- const LPCSTR NETTGA_YOU_INDICATOR = "you.tga";
- #endif // NETTGAS_H
- //const LPCSTR NETTGA_SPECTATABLE_INDICATOR = "specable.tga";
- //const LPCSTR NETTGA_SPECTATING_EYE = "eye.tga";
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