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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //
- // Filename: nicenum.cpp
- // Author: Tom Spencer-Smith
- // Date: Dec 1999
- // Description: NIC enumeration
- //
- #ifndef __NICENUM_H__
- #define __NICENUM_H__
- #include "bittype.h"
- //-----------------------------------------------------------------------------
- class cNicEnum
- {
- public:
- static void Init(void);
- static USHORT Get_Num_Nics(void) {return NumNics;}
- static ULONG * Get_Nics(void) {return NicList;}
- static USHORT Get_Num_GameSpy_Nics(void) {return NumGSNics;}
- static ULONG * Get_GameSpy_Nics(void) {return GSNicList;}
- enum {MAX_NICS = 10};
- private:
- static ULONG Enumerate_Nics(ULONG * addresses, ULONG max_addresses);
- static ULONG NicList[MAX_NICS];
- static ULONG GSNicList[MAX_NICS];
- static USHORT NumNics;
- static USHORT NumGSNics;
- };
- //-----------------------------------------------------------------------------
- #endif // __NICENUM_H__
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