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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/commando/overlay.cpp $*
- * *
- * $Author:: Patrick $*
- * *
- * $Modtime:: 8/02/01 5:50p $*
- * *
- * $Revision:: 18 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "overlay.h"
- #include "scene.h"
- #include "camera.h"
- #include "wwprofile.h"
- #include "ww3d.h"
- #include "dx8renderer.h"
- #include "textwindow.h"
- #include "debug.h"
- #include "assets.h"
- #include "timemgr.h"
- #include "hanim.h"
- #include "input.h"
- #include "gameinitmgr.h"
- #include "renegadedialogmgr.h"
- /*
- **
- */
- SimpleSceneClass * OverlayGameModeClass::Scene;
- CameraClass * OverlayGameModeClass::Camera;
- void OverlayGameModeClass::Init()
- {
- Scene = new SimpleSceneClass;
- #ifdef WW3D_COMPILE_WITH_DX8__
- Scene->Get_DX8_Renderer_Container()->Enable_Lighting(false);
- #endif
- Scene->Set_Ambient_Light(Vector3(1,1,1));
- Camera = new CameraClass();
- Camera->Set_Position( Vector3( 0, 0, 640 ) );
- Camera->Set_View_Plane( Vector2( -0.5f, -0.375f ), Vector2( 0.5f, 0.375f ) );
- Camera->Set_Clip_Planes(620,620*1000);
- TextWindowClass::Initialize(Scene);
- }
- void OverlayGameModeClass::Shutdown()
- {
- TextWindowClass::Shutdown();
- if ( Scene != NULL ) {
- Scene->Release_Ref();
- Scene = NULL;
- }
- if ( Camera != NULL ) {
- Camera->Release_Ref();
- Camera = NULL;
- }
- }
- void OverlayGameModeClass::Render()
- {
- WWPROFILE( "Overlay Render" );
- WW3D::Render( Scene, Camera );
- }
- /*
- **
- */
- SimpleSceneClass * Overlay3DGameModeClass::Scene;
- CameraClass * Overlay3DGameModeClass::Camera;
- RenderObjClass * Overlay3DGameModeClass::Model;
- float Overlay3DGameModeClass::ModelTimer;
- bool Overlay3DGameModeClass::EndScreen;
- void Overlay3DGameModeClass::Init()
- {
- Scene = new SimpleSceneClass;
- Scene->Set_Ambient_Light(Vector3(1,1,1));
- Camera = new CameraClass();
- Camera->Set_Position (Vector3 (0, 0, 800));
- Camera->Set_View_Plane (Vector2 (-0.5f, -0.375f), Vector2 (0.5f, 0.375f));
- Camera->Set_Clip_Planes (620, 620 * 1000);
- Model = NULL;
- }
- void Overlay3DGameModeClass::Shutdown()
- {
- Release_Model();
- if ( Scene != NULL ) {
- Scene->Release_Ref();
- Scene = NULL;
- }
- if ( Camera != NULL ) {
- Camera->Release_Ref();
- Camera = NULL;
- }
- }
- void Overlay3DGameModeClass::Render()
- {
- if ( Model != NULL ) {
- WW3D::Render( Scene, Camera );
- }
- }
- void Overlay3DGameModeClass::Release_Model( void )
- {
- if (Model != NULL) {
- Model->Remove ();
- }
- REF_PTR_RELEASE (Model);
- }
- void Overlay3DGameModeClass::Set_Model( const char * name, const char * anim_name )
- {
- Release_Model();
- if ( name != NULL ) {
- Model = WW3DAssetManager::Get_Instance ()->Create_Render_Obj (name);
- if (Model != NULL) {
- Scene->Add_Render_Object (Model);
- if ( anim_name != NULL ) {
- HAnimClass *anim = WW3DAssetManager::Get_Instance ()->Get_HAnim (anim_name);
- if (anim != NULL) {
- Model->Set_Animation (anim, 0, RenderObjClass::ANIM_MODE_ONCE);
- REF_PTR_RELEASE (anim);
- }
- }
- }
- }
- }
- void Overlay3DGameModeClass::Start_Intro( void )
- {
- Set_Model( "e32001_fade-in", NULL );
- ModelTimer = 15;
- EndScreen = false;
- }
- void Overlay3DGameModeClass::Start_End_Screen( void )
- {
- Set_Model( "endscreen", "endscreen.endscreen" );
- ModelTimer = 50.0f/15.0f + 3;
- EndScreen = true;
- }
- void Overlay3DGameModeClass::Think()
- {
- if ( ModelTimer > 0 ) {
- ModelTimer -= TimeManager::Get_Frame_Seconds();
- if ( ModelTimer <= 0 ) {
- ModelTimer = 0;
- Release_Model();
- if ( EndScreen ) {
- GameInitMgrClass::End_Game();
- RenegadeDialogMgrClass::Goto_Location (RenegadeDialogMgrClass::LOC_MAIN_MENU);
- }
- }
- }
- }
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