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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/pkthandlers.cpp $*
- * *
- * $Author:: Steve_t $*
- * *
- * $Modtime:: 1/18/02 11:33a $*
- * *
- * $Revision:: 53 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "cnetwork.h"
- #include "debug.h"
- #include "networkobjectmgr.h"
- #include "networkobjectfactory.h"
- #include "networkobjectfactorymgr.h"
- #include "playermanager.h"
- #include "apppacketstats.h"
- #include "specialbuilds.h"
- extern char * Addr_As_String(sockaddr_in *addr);
- extern bool g_is_loading;
- //-----------------------------------------------------------------------------
- NetworkObjectClass *
- Create_Network_Object (cPacket &packet, int class_id, int network_obj_id)
- {
- WWASSERT(network_obj_id > 0);
- //
- // Lookup the factory for this type of network object
- //
- NetworkObjectFactoryClass *factory = NetworkObjectFactoryMgrClass::Find_Factory (class_id);
- WWASSERT (factory != NULL);
- //
- // Create the new object
- //
- NetworkObjectClass *new_object = factory->Create (packet);
- WWASSERT (new_object != NULL);
- new_object->Set_Network_ID(network_obj_id);//TSS2001b
- return new_object;
- }
- //-----------------------------------------------------------------------------
- void cNetwork::Server_Packet_Handler(cPacket & packet, int rhost_id)
- {
- #ifndef BETACLIENT
- WWASSERT(I_Am_Server());
- WWASSERT(
- rhost_id >= PServerConnection->Get_Min_RHost() &&
- rhost_id <= PServerConnection->Get_Max_RHost());
- WWASSERT(Receiver != NULL);
- /*TSS082801
- // TSS - hack
- if (g_is_loading) {
- Debug_Say(("Server flushing packet during loading\n"));
- packet.Flush();
- return;
- }
- */
- //
- // TSS112401 XXX
- //
- if (PServerConnection->Get_Remote_Host(rhost_id) == NULL) {
- //
- // We were getting this crash:
- // pkthandlers.cpp (95) - received BIT_CREATION for existing object of type
- // APPPACKETTYPE_CSDAMAGEEVENT following messages "Insufficient bandwidth to send all guaranteed packets".
- //
- // The only scenario I can envisage is that the server destroys a client, but
- // some damage packets are on the wire. Then a new client joins, gets the same client_id,
- // and sends some damage packets with the same id's.
- //
- WWDEBUG_SAY(("cNetwork::Server_Packet_Handler: flushing packet from invalid rhost_id %d\n",
- rhost_id));
- packet.Flush();
- return;
- }
- int network_obj_id = packet.Get (network_obj_id);
- BYTE dirty_bits = packet.Get (dirty_bits);
- bool is_delete_pending = packet.Get (is_delete_pending);
- //
- // Lookup the object this data belongs to
- //
- NetworkObjectClass *object = NetworkObjectMgrClass::Find_Object (network_obj_id);
- //
- // Do we need to create this object?
- //
- if ((dirty_bits & NetworkObjectClass::BIT_CREATION) == NetworkObjectClass::BIT_CREATION) {
- int net_classid = packet.Get (net_classid);
- //WWASSERT (object == NULL);
- if (object != NULL)
- {
- #ifdef WWDEBUG
- //sockaddr_in *actual_from_addr_ptr = (LPSOCKADDR_IN) &packet.Get_From_Address_Wrapper()->FromAddress;
- //sockaddr_in rhost_addr = PServerConnection->Get_Remote_Host(rhost_id)->Get_Address();
- #endif //WWDEBUG
- //#pragma message("(TSS) APPPACKETTYPE_CSDAMAGEEVENT workaround for unknown crash bug.\n")
- //WWDEBUG_SAY(("\n"));
- //WWDEBUG_SAY(("cNetwork::Server_Packet_Handler: received BIT_CREATION (id %d, is_delete_pending = %d, net_classid = %d, from rhost %d - %s) for existing object:\n",
- // network_obj_id, is_delete_pending, net_classid, rhost_id, Addr_As_String(&rhost_addr)));
- //WWDEBUG_SAY((" id = %d\n", object->Get_Network_ID()));
- //WWDEBUG_SAY((" AppPacketType = %s\n", cAppPacketStats::Interpret_Type(object->Get_App_Packet_Type())));
- //WWDEBUG_SAY((" IsDeletePending = %d\n", object->Is_Delete_Pending()));
- //WWDEBUG_SAY((" CreatedByPacketID = %d\n", object->Get_Created_By_Packet_ID()));
- //WWDEBUG_SAY(("Packet actually from address %s\n", Addr_As_String(actual_from_addr_ptr)));
- //WWDEBUG_SAY(("\n"));
- //DIE;
- //
- // So far we've only seen the problem manifest for APPPACKETTYPE_CSDAMAGEEVENT.
- // It should be safe to kill the existing conflicting object of this type.
- //
- if (object->Get_App_Packet_Type() == APPPACKETTYPE_CSDAMAGEEVENT) {
- object->Set_Delete_Pending();
- }
- //
- // Flush this packet and bail.
- //
- packet.Flush();
- return;
- }
- //
- // Create the network object
- //
- object = Create_Network_Object (packet, net_classid, network_obj_id);
- #ifdef WWDEBUG
- object->Set_Created_By_Packet_ID(packet.Get_Id());
- #endif //WWDEBUG
- object->Import_Creation (packet);
- /*
- //XXX
- WWDEBUG_SAY(("Created object # %-3d of type %-20s and id %d\n",
- NetworkObjectMgrClass::Get_Object_Count(),
- cAppPacketStats::Interpret_Type(object->Get_App_Packet_Type()),
- network_obj_id));
- */
- }
- //
- // TSS092301
- //
- if (PServerConnection->Get_Remote_Host(rhost_id) == NULL) {
- //
- // This was probably a quit packet. Bail !
- //
- packet.Flush();
- return;
- }
- if (object != NULL) {
- //
- // Do we need to modify this object?
- //
- if ((dirty_bits & NetworkObjectClass::BIT_RARE) == NetworkObjectClass::BIT_RARE) {
- object->Import_Rare (packet);
- }
- //
- // Do we need to modify this object?
- //
- if ((dirty_bits & NetworkObjectClass::BIT_OCCASIONAL) == NetworkObjectClass::BIT_OCCASIONAL) {
- object->Import_Occasional (packet);
- }
- //
- // Do we need to update this object?
- //
- if ((dirty_bits & NetworkObjectClass::BIT_FREQUENT) == NetworkObjectClass::BIT_FREQUENT) {
- object->Import_Frequent (packet);
- //object->Increment_Import_State_Count ();
- }
- object->Increment_Import_State_Count();
- //
- // Do we need to delete this object?
- //
- if (is_delete_pending) {
- //
- // Delete the object
- //
- if (object != NULL) {
- object->Set_Delete_Pending ();
- }
- }
- } else {
- packet.Flush();
- //Debug_Network_Basic(("Server received update for non-existent object %d.\n",
- // network_obj_id));
- }
- //
- // Did we read all the data contained in the packet?
- //
- //WWASSERT(packet.Is_Flushed());
- if (!packet.Is_Flushed())
- {
- WWDEBUG_SAY(("cNetwork::Client_Packet_Handler: packet not flushed for object of type %s\n",
- cAppPacketStats::Interpret_Type(object->Get_App_Packet_Type())));
- DIE;
- }
- #endif // not BETACLIENT
- }
- //-----------------------------------------------------------------------------
- void cNetwork::Client_Packet_Handler(cPacket & packet)
- {
- #ifndef FREEDEDICATEDSERVER
- WWASSERT(I_Am_Client());
- WWASSERT(Receiver != NULL);
- // TSS - hack
- if (g_is_loading) {
- Debug_Say(("Client flushing packet during loading\n"));
- packet.Flush();
- return;
- }
- //
- // This is presently needed for team object creation which isn't filtered out on send
- //
- if (cNetwork::I_Am_Server()) {
- packet.Flush ();
- return;
- }
- int network_obj_id = packet.Get (network_obj_id);
- BYTE dirty_bits = packet.Get (dirty_bits);
- bool is_delete_pending = packet.Get (is_delete_pending);
- //BYTE app_packet_type = packet.Get (app_packet_type);
- //
- // Lookup the object this data belongs to
- //
- NetworkObjectClass *object = NetworkObjectMgrClass::Find_Object (network_obj_id);
- //
- // Do we need to create this object?
- //
- if ((dirty_bits & NetworkObjectClass::BIT_CREATION) == NetworkObjectClass::BIT_CREATION) {
- //WWASSERT (object == NULL);
- if (object != NULL)
- {
- WWDEBUG_SAY(("cNetwork::Client_Packet_Handler: received BIT_CREATION for existing object of type %s\n",
- cAppPacketStats::Interpret_Type(object->Get_App_Packet_Type())));
- DIE;
- }
- //
- // Create the network object
- //
- int net_classid = packet.Get (net_classid);
- if (object == NULL) {
- object = Create_Network_Object (packet, net_classid, network_obj_id);
- }
- object->Import_Creation (packet);
- //
- // HACK - HACK
- //
- if (net_classid == NETCLASSID_GAMEOBJ) {
- BaseGameObj *game_obj = (BaseGameObj *)object;
- SmartGameObj *smart_game_obj = game_obj->As_SmartGameObj ();
- if (smart_game_obj != NULL) {
- int control_owner = smart_game_obj->Get_Control_Owner ();
- smart_game_obj->Set_Player_Data (cPlayerManager::Find_Player (control_owner));
- }
- }
- /*
- //XXX
- WWDEBUG_SAY(("Created object # %-3d of type %-20s and id %d\n",
- NetworkObjectMgrClass::Get_Object_Count(),
- cAppPacketStats::Interpret_Type(object->Get_App_Packet_Type()),
- network_obj_id));
- */
- }
- if (object != NULL) {
- //
- // Do we need to delete this object?
- //
- if (is_delete_pending && object != NULL) {
- object->Set_Delete_Pending ();
- }
- //
- // Do we need to modify this object?
- //
- if ((dirty_bits & NetworkObjectClass::BIT_RARE) == NetworkObjectClass::BIT_RARE) {
- object->Import_Rare (packet);
- }
- //
- // Do we need to modify this object?
- //
- if ((dirty_bits & NetworkObjectClass::BIT_OCCASIONAL) == NetworkObjectClass::BIT_OCCASIONAL) {
- object->Import_Occasional (packet);
- }
- //
- // Do we need to update this object?
- //
- if ((dirty_bits & NetworkObjectClass::BIT_FREQUENT) == NetworkObjectClass::BIT_FREQUENT) {
- object->Import_Frequent (packet);
- //object->Increment_Import_State_Count ();
- }
- object->Increment_Import_State_Count();
- object->Set_Last_Clientside_Update_Time(TIMEGETTIME());
- /*moving up
- //
- // Do we need to delete this object?
- //
- if (is_delete_pending) {
- //
- // Delete the object
- //
- if (object != NULL) {
- object->Set_Delete_Pending ();
- }
- }
- */
- } else {
- packet.Flush();
- //Debug_Network_Basic(("Client %d received update for non-existent object %d.\n",
- // Get_My_Id(), network_obj_id));
- }
- //
- // Did we read all the data contained in the packet?
- //
- //WWASSERT(packet.Is_Flushed());
- if (!packet.Is_Flushed())
- {
- WWDEBUG_SAY(("cNetwork::Client_Packet_Handler: packet not flushed for object of type %s\n",
- cAppPacketStats::Interpret_Type(object->Get_App_Packet_Type())));
- //DIE;
- }
- #endif // !FREEDEDICATEDSERVER
- }
- //BYTE app_packet_type = packet.Get (app_packet_type);
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