| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/playermanager.h $*
- * *
- * $Author:: Denzil_l $*
- * *
- * $Modtime:: 2/27/02 5:51p $*
- * *
- * $Revision:: 46 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSV_VER)
- #pragma once
- #endif
- #ifndef PLAYERMANAGER_H
- #define PLAYERMANAGER_H
- #include "vector3.h"
- #include "bittype.h"
- #include "slist.h"
- #include "player.h"
- #include "wwstring.h"
- #include "widestring.h"
- #include <WWLib\Notify.h>
- static const int PLAYER_ID_UNKNOWN = -99999;
- static const int MAX_PLAYERS = 255;
- class ChunkSaveClass;
- class ChunkLoadClass;
- class Render2DTextClass;
- class Font3DInstanceClass;
- typedef enum {PLAYER_ADDED, PLAYER_REMOVED, PLAYER_DEACTIVATED, PLAYER_ACTIVATED} PLAYERMGR_ACTION;
- typedef TypedActionPtr<PLAYERMGR_ACTION, cPlayer> PlayerMgrEvent;
- //-----------------------------------------------------------------------------
- class cPlayerManager {
- public:
- static void Onetime_Init(void);
- static void Onetime_Shutdown(void);
- static void Think(void);
- static void Render(void);
- static bool Save(ChunkSaveClass & csave);
- static bool Load(ChunkLoadClass & cload);
- static void Reset_Players(void);
- static void Remove_All(void); // N.B. destructive
- static int Tally_Team_Size(int type);
- static bool Is_Kill_Treasonous(cPlayer * p_killer, cPlayer * p_victim);
- static void Sort_Players(bool fast_sort);
- //static int Get_Leaders_Id(void);
- static cPlayer * Find_Player(int id);
- static cPlayer * Find_Player(const WideStringClass & name);
- static cPlayer * Find_Inactive_Player(const WideStringClass & name);
- static cPlayer * Find_Team_Player(int team_number);
- static cPlayer * Find_Random_Team_Player(int team_number);
- static cPlayer * Find_Team_Mate(cPlayer * p_player);
- static cPlayer* Find_Clan_Mate(cPlayer* player);
- static bool Is_Player_Present(int id);
- static bool Is_Player_Present(WideStringClass & name);
- static const WideStringClass &Get_Player_Name(int id);
- static SList<cPlayer> * Get_Player_Object_List(void) {return &PlayerList;}
- static void Add(cPlayer * p_player);
- static void Remove(cPlayer * p_player); // N.B. destructive
- static int Count(void);
- static void Deactivated(cPlayer* p_player);
- static void Activated(cPlayer* p_player);
- static void Compute_Ladder_Points(int winner_id);
- static WideStringClass Determine_Mvp_Name(void);
- static void Increment_Player_Times(void);
- static int Compute_Full_Player_List_Height(void);
- static int Get_Average_Ladder_Points(void);
- static unsigned short Get_Average_WOL_Points(void);
- static int Get_Average_Games_Played(void);
- static int Get_Average_Ping(void);
- static int Get_Average_FPS(void);
- static void Log_Player_List(void);
- static void Add_Event_Observer(Observer<PlayerMgrEvent>& observer)
- {mNotifier.AddObserver(observer);}
- private:
- static void Render_Player_List(void);
- static int Player_Compare(const void * elem1, const void * elem2);
- static int Fast_Player_Compare(const void * elem1, const void * elem2);
- static void List_Print(WideStringClass & text, Vector3 color);
- static void Line(float x, float length, int line_color);
- static void Construct_Heading(WideStringClass & heading, bool force_verbose = false);
- //static int Get_Ranked_Id(int rank);
- static void Remove_Inactive(void);
- static int Compute_Fast_Sort_Key(cPlayer * player);
-
- static SList<cPlayer> PlayerList;
- static cPlayer * Player_Array[MAX_PLAYERS];
- static Render2DTextClass * PTextRenderer;
- static Font3DInstanceClass * PFont;
- static const float Y_INCREMENT_FACTOR;
- static int XPos;
- static int YPos;
- static Notifier<PlayerMgrEvent> mNotifier;
- };
- //-----------------------------------------------------------------------------
- #endif // PLAYERMANAGER_H
|