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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/purchaserequestevent.cpp $*
- * *
- * $Author:: Steve_t $*
- * *
- * $Modtime:: 8/14/02 11:57a $*
- * *
- * $Revision:: 11 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "purchaserequestevent.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include "networkobjectfactory.h"
- #include "cnetwork.h"
- #include "networkobjectmgr.h"
- #include "gameobjmanager.h"
- #include "vendor.h"
- #include "playertype.h"
- #include "purchaseresponseevent.h"
- #include "apppackettypes.h"
- #include "consolemode.h"
- DECLARE_NETWORKOBJECT_FACTORY(cPurchaseRequestEvent, NETCLASSID_PURCHASEREQUESTEVENT);
- //-----------------------------------------------------------------------------
- cPurchaseRequestEvent::cPurchaseRequestEvent(void)
- {
- SenderId = 0;
- PurchaseType = VendorClass::TYPE_SUPPLY;
- ItemIndex = 0;
- AltSkinIndex = -1;
- Set_App_Packet_Type(APPPACKETTYPE_PURCHASEREQUESTEVENT);
- }
- //-----------------------------------------------------------------------------
- void
- cPurchaseRequestEvent::Init(VendorClass::PURCHASE_TYPE type, int item_index, int alt_skin_index)
- {
- WWASSERT(cNetwork::I_Am_Client());
- SenderId = cNetwork::Get_My_Id();
- PurchaseType = type;
- ItemIndex = item_index;
- AltSkinIndex = alt_skin_index;
- Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
- if (cNetwork::I_Am_Server()) {
- Act();
- } else {
- Set_Object_Dirty_Bit(0, BIT_CREATION, true);
- }
- }
- //-----------------------------------------------------------------------------
- void
- cPurchaseRequestEvent::Act(void)
- {
- WWASSERT(cNetwork::I_Am_Server());
- //
- // Lookup the data needed to make the purchase
- //
- SoldierGameObj *player = GameObjManager::Find_Soldier_Of_Client_ID(SenderId);
- VendorClass::PURCHASE_ERROR result = VendorClass::PERR_UNKNOWN;
- WWASSERT(The_Game() != NULL);
- if (The_Game()->Is_Gameplay_Permitted())
- {
- //
- // Attempt to make the purchase
- //
- result = VendorClass::Purchase_Item (player, (VendorClass::PURCHASE_TYPE)PurchaseType, ItemIndex, AltSkinIndex, false);
- }
- else
- {
- result = VendorClass::PERR_NO_FACTORY;
- }
-
- //
- // Show the server admin who bought the vehicle.
- //
- if (cNetwork::I_Am_Only_Server()) {
- if (result == VendorClass::PERR_SUCCESS && (VendorClass::PURCHASE_TYPE)PurchaseType == VendorClass::TYPE_VEHICLE) {
- cPlayer* player = cPlayerManager::Find_Player(SenderId);
- StringClass short_name(true);
- player->Get_Name().Convert_To(short_name);
- ConsoleBox.Print_Maybe("%s purchased a vehicle\n", short_name.Peek_Buffer());
- }
- }
- //
- // Now send the response to the client
- //
- cPurchaseResponseEvent * p_event = new cPurchaseResponseEvent;
- p_event->Init((int) result, SenderId);
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cPurchaseRequestEvent::Export_Creation(BitStreamClass & packet)
- {
- WWASSERT(cNetwork::I_Am_Client());
- cNetEvent::Export_Creation(packet);
- WWASSERT(SenderId > 0);
- packet.Add(SenderId);
- packet.Add(PurchaseType);
- packet.Add(ItemIndex);
- packet.Add(AltSkinIndex);
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cPurchaseRequestEvent::Import_Creation(BitStreamClass & packet)
- {
- cNetEvent::Import_Creation(packet);
- WWASSERT(cNetwork::I_Am_Server());
- packet.Get(SenderId);
- packet.Get(PurchaseType);
- packet.Get(ItemIndex);
- packet.Get(AltSkinIndex);
- WWASSERT(SenderId > 0);
- Act();
- }
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