radiocommanddisplay.h 4.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : commando *
  23. * *
  24. * $Archive:: /Commando/Code/commando/radiocommanddisplay.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 12/18/01 11:59a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __RADIOCOMMANDDISPLAY_H
  39. #define __RADIOCOMMANDDISPLAY_H
  40. #include "wwstring.h"
  41. #include "vector.h"
  42. #include "vector3.h"
  43. #include "textwindow.h"
  44. //////////////////////////////////////////////////////////////////////
  45. //
  46. // RadioCommandDisplayClass
  47. //
  48. //////////////////////////////////////////////////////////////////////
  49. class RadioCommandDisplayClass
  50. {
  51. public:
  52. ////////////////////////////////////////////////////////////////
  53. // Public contants
  54. ////////////////////////////////////////////////////////////////
  55. typedef enum
  56. {
  57. DISPLAY_CMDS_01 = 0,
  58. DISPLAY_CMDS_02,
  59. DISPLAY_CMDS_03,
  60. DISPLAY_MAX
  61. } DISPLAY_TYPE;
  62. ////////////////////////////////////////////////////////////////
  63. // Public methods
  64. ////////////////////////////////////////////////////////////////
  65. static void Initialize (void);
  66. static void Shutdown (void);
  67. //
  68. // Visibility methods
  69. //
  70. static bool Is_Displayed (void) { return IsDisplayed; }
  71. static void Display (bool onoff, DISPLAY_TYPE type = DISPLAY_CMDS_01);
  72. static void Render (void);
  73. static void Reset_Display_Timer (void) { DisplayTimer = 2.0F; }
  74. protected:
  75. ///////////////////////////////////////////////////////////////////
  76. // Protected methods
  77. ///////////////////////////////////////////////////////////////////
  78. //
  79. // Display control
  80. //
  81. static void Check_Keys (void);
  82. static void Update (DISPLAY_TYPE type);
  83. ///////////////////////////////////////////////////////////////////
  84. // Protected member data
  85. ///////////////////////////////////////////////////////////////////
  86. private:
  87. ///////////////////////////////////////////////////////////////////
  88. // Private methods
  89. ///////////////////////////////////////////////////////////////////
  90. ////////////////////////////////////////////////////////////////
  91. // Private member data
  92. ////////////////////////////////////////////////////////////////
  93. static float DisplayTimer;
  94. static bool IsDisplayed;
  95. static TextWindowClass * TextWindow;
  96. };
  97. #endif //__RADIOCOMMANDDISPLAY_H