regfloat.h 1.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. //
  19. // Filename: regfloat.h
  20. // Author: Tom Spencer-Smith
  21. // Date: Dec 1998
  22. // Description:
  23. //
  24. //-----------------------------------------------------------------------------
  25. #if defined(_MSV_VER)
  26. #pragma once
  27. #endif
  28. #ifndef REGFLOAT_H
  29. #define REGFLOAT_H
  30. #include "bittype.h"
  31. //-----------------------------------------------------------------------------
  32. class cRegistryFloat
  33. {
  34. public:
  35. cRegistryFloat(LPCSTR registry_location, LPCSTR key_name, float initial_value);
  36. void Set(float value);
  37. float Get(void) const {return Value;}
  38. private:
  39. float Value;
  40. char RegistryLocation[400];
  41. char KeyName[100];
  42. };
  43. //-----------------------------------------------------------------------------
  44. #endif // REGFLOAT_H