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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/commando/renegadedialogmgr.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 2/19/02 2:00p $*
- * *
- * $Revision:: 51 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "renegadedialogmgr.h"
- #include "dialogmgr.h"
- #include "dialogbase.h"
- #include "dialogtests.h"
- #include "dialogresource.h"
- #include "dlgloadspgame.h"
- #include "dlgevaencyclopedia.h"
- #include "dlgmultiplayoptions.h"
- #include "dlgcharacteroptions.h"
- #include "dlgcheatoptions.h"
- #include "dlgtechoptions.h"
- #include "dlgmovieoptions.h"
- #include "dlgpreviewoptions.h"
- #include "dlgcredits.h"
- #include "inputctrl.h"
- #include "translatedb.h"
- #include "string_ids.h"
- #include "dlgmplanhostoptions.h"
- #include "dlginternetoptions.h"
- #include "gamemode.h"
- #include "dlgmplangamelist.h"
- #include "directinput.h"
- #include "input.h"
- #include "dlgmainmenu.h"
- #include "dlgwebpage.h"
- #include "dlgmpwolpagebuddy.h"
- #include "dlgmpwolbuddies.h"
- #include "dlgmpwolchat.h"
- #include "dlgmpwolgamelist.h"
- #include "dlgsavegame.h"
- #include "dlgcontrols.h"
- #include "dlgmpwolquickmatchoptions.h"
- #include "dlgmpwolmain.h"
- #include "dlgwolsettings.h"
- #include "dlghelpscreen.h"
- #include "dlgcncreference.h"
- #include "wwmemlog.h"
- #include "consolemode.h"
- #include "specialbuilds.h"
- ////////////////////////////////////////////////////////////////
- // Globals
- ////////////////////////////////////////////////////////////////
- WWUIInputClass * _TheWWUIInput = NULL;
- ////////////////////////////////////////////////////////////////
- // Static data
- ////////////////////////////////////////////////////////////////
- DialogFactoryBaseClass *FactoryArray[FACTORY_COUNT] =
- {
- new DialogFactoryClass<StartSPGameDialogClass>,
- NULL,
- NULL,
- new DialogFactoryClass<OptionsMenuClass>,
- new DialogFactoryClass<DifficultyMenuClass>,
- NULL, //IDC_MENU_START_TUTORIAL_BUTTON
- new DialogFactoryClass<LoadSPGameMenuClass>,
- NULL, //IDC_MENU_DIFFCULTY01_BUTTON
- NULL, //IDC_MENU_DIFFCULTY02_BUTTON
- NULL, //IDC_MENU_DIFFCULTY04_BUTTON
- NULL, //IDC_MENU_DIFFCULTY04_BUTTON
- new DialogFactoryClass<ControlsMenuClass>,
- new DialogFactoryClass<CharacterOptionsMenuClass>,
- new DialogFactoryClass<CheatOptionsMenuClass>,
- new DialogFactoryClass<TechOptionsMenuClass>,
- new DialogFactoryClass<MovieOptionsMenuClass>,
- new DialogFactoryClass<PreviewOptionsMenuClass>,
- new DialogFactoryClass<CreditsMenuClass>,
- new DialogFactoryClass<QuitVerificationDialogClass>,
- new DialogFactoryClass<EVAEncyclopediaMenuClass>,
- new DialogFactoryClass<MainMenuDialogClass>,
- new DialogFactoryClass<SaveGameMenuClass>,
- new DialogFactoryClass<MPLanMenuClass>,
- //new DialogFactoryClass<MPInternetMenuClass>,
- NULL,
- NULL,//new DialogFactoryClass<MPGameMenuClass>,
- new DialogFactoryClass<MPJoinMenuClass>,
- NULL,//new DialogFactoryClass<MPServerStartMenuClass>,
- new DialogFactoryClass<MultiplayOptionsMenuClass>,
- NULL,
- new DialogFactoryClass<MPWolMainMenuClass>,
- new DialogFactoryClass<MPLanGameListMenuClass>,
- NULL, //IDC_MENU_MP_LAN_JOIN_BUTTON
- NULL, //IDC_MENU_MP_LAN_START_BUTTON
- };
- ////////////////////////////////////////////////////////////////
- // Local Prototypes
- ////////////////////////////////////////////////////////////////
- bool CALLBACK Default_On_Command (DialogBaseClass *dialog, int ctrl_id, int mesage_id, DWORD param);
- void Stop_Main_Loop (int);
- ////////////////////////////////////////////////////////////////
- // RenegadeUIInputClass
- ////////////////////////////////////////////////////////////////
- class RenegadeUIInputClass : public WWUIInputClass
- {
- const Vector3 &
- Get_Mouse_Pos (void) const
- {
- DirectInput::Get_Cursor_Pos (&MousePos);
- return MousePos;
- }
- void
- Set_Mouse_Pos (const Vector3 &pos)
- {
- MousePos = pos;
- DirectInput::Reset_Cursor_Pos (Vector2 (pos.X, pos.Y));
- return ;
- }
- bool
- Is_Button_Down (int vk_mouse_button_id)
- {
- bool retval = false;
- switch (vk_mouse_button_id)
- {
- case VK_LBUTTON:
- retval = Input::Is_Button_Down (DirectInput::BUTTON_MOUSE_LEFT);
- break;
- case VK_MBUTTON:
- retval = Input::Is_Button_Down (DirectInput::BUTTON_MOUSE_CENTER);
- break;
- case VK_RBUTTON:
- retval = Input::Is_Button_Down (DirectInput::BUTTON_MOUSE_RIGHT);
- break;
- }
- return retval;
- }
- void
- Enter_Menu_Mode (void)
- {
- Input::Menu_Enable (true);
- return ;
- }
- void
- Exit_Menu_Mode (void)
- {
- Input::Menu_Enable (false);
- DirectInput::Eat_Mouse_Held_States ();
- return ;
- }
- private:
- mutable Vector3 MousePos;
- };
- ////////////////////////////////////////////////////////////////
- //
- // Initialize
- //
- ////////////////////////////////////////////////////////////////
- void
- RenegadeDialogMgrClass::Initialize (void)
- {
- WWMEMLOG(MEM_GAMEDATA);
- const char * STYLE_MGR_INI = "stylemgr.ini";
- _TheWWUIInput = new RenegadeUIInputClass;
- _TheWWUIInput->InitIME(MainWindow);
- //
- // Simple-pass thru to the WWUI dialog mgr system
- //
- if (!ConsoleBox.Is_Exclusive()) {
- DialogBaseClass::Set_Default_Command_Handler (Default_On_Command);
- DialogMgrClass::Initialize (STYLE_MGR_INI);
- }
- DialogMgrClass::Install_Input (_TheWWUIInput);
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Do_Simple_Dialog
- //
- ////////////////////////////////////////////////////////////////
- void
- RenegadeDialogMgrClass::Do_Simple_Dialog (int dlg_res_id)
- {
- //
- // Show the dialog
- //
- PopupDialogClass *dialog = new PopupDialogClass (dlg_res_id);
- dialog->Start_Dialog ();
- REF_PTR_RELEASE (dialog);
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Goto_Location
- //
- ////////////////////////////////////////////////////////////////
- void
- RenegadeDialogMgrClass::Goto_Location (LOCATION location)
- {
- WWMEMLOG(MEM_GAMEDATA);
- switch (location)
- {
- case LOC_MAIN_MENU:
- MainMenuDialogClass::Display ();
- break;
- case LOC_SPLASH_IN:
- START_DIALOG (SplashIntroMenuDialogClass);
- break;
- case LOC_SPLASH_OUT:
- START_DIALOG (SplashOutroMenuDialogClass);
- break;
- case LOC_INTERNET_MAIN:
- MPWolMainMenuClass::Display ();
- break;
- case LOC_INTERNET_GAME_LIST:
- MPWolGameListMenuClass::DoDialog ();
- break;
- case LOC_LAN_MAIN:
- MPLanGameListMenuClass::Display ();
- break;
- case LOC_ENCYCLOPEDIA:
- EVAEncyclopediaMenuClass::Display ();
- break;
- case LOC_OBJECTIVES:
- EVAEncyclopediaMenuClass::Display (EVAEncyclopediaMenuClass::TAB_OBJECTIVES);
- break;
- case LOC_MAP:
- EVAEncyclopediaMenuClass::Display (EVAEncyclopediaMenuClass::TAB_MAP);
- break;
- case LOC_CNC_REFERENCE:
- CnCReferenceMenuClass::Display ();
- break;
- case LOC_LOAD_GAME:
- LoadSPGameMenuClass::Display ();
- break;
- case LOC_IN_GAME_HELP:
- HelpScreenDialogClass::Display ();
- break;
- //GAMESPY
- case LOC_GAMESPY_MAIN:
- START_DIALOG (GameSpyMainDialogClass);
- break;
- }
- //
- // Activate the menu game mode (if necessary)
- //
- GameModeClass *menu_game_mode = GameModeManager::Find ("Menu");
- if (menu_game_mode != NULL && menu_game_mode->Is_Active () == false) {
- menu_game_mode->Activate ();
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Shutdown
- //
- ////////////////////////////////////////////////////////////////
- void
- RenegadeDialogMgrClass::Shutdown (void)
- {
- //
- // Simple-pass thru to the WWUI dialog mgr system
- //
- DialogMgrClass::Shutdown ();
- //
- // Release our hold on the input mechanism
- //
- REF_PTR_RELEASE (_TheWWUIInput);
- //
- // Free the factories so we don't get memory leaks when we quit. ST - 6/11/2001 8:23PM
- //
- for (int i=0 ; i<FACTORY_COUNT ; i++) {
- if (FactoryArray[i]) {
- delete FactoryArray[i];
- FactoryArray[i] = NULL;
- }
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Default_On_Command
- //
- ////////////////////////////////////////////////////////////////
- bool CALLBACK
- Default_On_Command (DialogBaseClass *dialog, int ctrl_id, int mesage_id, DWORD param)
- {
- bool handled = true;
- //
- // Is this one of our "auto-link" buttons?
- //
- if (ctrl_id >= DIALOG_LINK_FIRST && ctrl_id < DIALOG_LINK_LAST) {
- if (FactoryArray[ctrl_id - DIALOG_LINK_FIRST] != NULL) {
- //
- // Do the dialog associated with this command
- //
- FactoryArray[ctrl_id - DIALOG_LINK_FIRST]->Do_Dialog ();
- }
- }
- switch (ctrl_id)
- {
- case IDC_MENU_BACK_BUTTON:
- case IDC_BACK:
- case IDCANCEL:
- {
- dialog->End_Dialog ();
- break ;
- }
- case IDC_MP_SHORTCUT_NEWS:
- DlgWebPage::DoDialog("News");
- break;
- case IDC_MP_SHORTCUT_CLANS:
- DlgWebPage::DoDialog("BattleClans");
- break;
- case IDC_MP_SHORTCUT_RANKINGS:
- DlgWebPage::DoDialog("Ladder");
- break;
- case IDC_MP_SHORTCUT_ACCOUNT:
- DlgWOLSettings::DoDialog();
- break;
- #ifdef QUICKMATCH_OPTIONS
- case IDC_MP_SHORTCUT_QUICKMATCH_OPTIONS:
- START_DIALOG(MPWolQuickMatchOptionsMenuClass);
- break;
- #endif // QUICKMATCH_OPTIONS
- case IDC_MP_SHORTCUT_NET_STATUS:
- DlgWebPage::DoDialog("NetStatus");
- break;
- case IDC_MP_SHORTCUT_BUDDIES:
- MPWolBuddiesMenuClass::Display();
- break;
- case IDC_MP_SHORTCUT_PAGE_BUDDY:
- START_DIALOG (MPWolPageBuddyPopupClass);
- break;
- case IDC_MP_SHORTCUT_CHAT:
- MPWolChatMenuClass::DoDialog();
- break;
- case IDC_MP_SHORTCUT_GAMELIST:
- MPWolGameListMenuClass::DoDialog();
- break;
- case IDC_MP_SHORTCUT_INTERNET_OPTIONS:
- START_DIALOG (MultiplayOptionsMenuClass);
- break;
- case IDC_QUIT:
- #ifdef MULTIPLAYERDEMO
- DialogMgrClass::Flush_Dialogs ();
- START_DIALOG (SplashOutroMenuDialogClass);
- /*dialog->End_Dialog ();
- {
- MainMenuDialogClass *main_menu = MainMenuDialogClass::Get_Instance ();
- if (main_menu != NULL) {
- main_menu->End_Dialog ();
- }
- }*/
- #else
- Stop_Main_Loop (EXIT_SUCCESS);
- #endif //MULTIPLAYERDEMO
- break ;
- default:
- handled = false;
- break;
- }
- return handled;
- }
- //
- // Called as follows: If IDS_TEST is the string you wish to load and
- // WCHAR Buffer[128] is your buffer, the call would be
- // MyLoadStringW(IDS_TEST,Buffer,128);
- // If it succeeds, the function returns the number of characters copied
- // into the buffer, not including the NULL terminating character, or
- // zero if the string resource does not exist.
- //
- int MyLoadStringW (UINT str_id, LPWSTR buffer, int buffer_len)
- {
- //
- // Compute the block and offset
- //
- int block = (str_id >> 4) + 1;
- int num = str_id & 0xF;
- //
- // Find the resource
- //
- HRSRC resource = ::FindResourceEx (NULL, RT_STRING, MAKEINTRESOURCE (block),
- MAKELANGID (LANG_NEUTRAL, SUBLANG_NEUTRAL));
- //
- // Load the resource into memory
- //
- HGLOBAL hglobal = ::LoadResource (NULL, resource);
- LPWSTR res_string = (LPWSTR)::LockResource (hglobal);
- int length = 0;
- if (res_string != NULL) {
- for (int index = 0; index < num; index ++) {
- res_string += *res_string + 1;
- }
- //
- // Copy the string to our buffer
- //
- length = min ((int)(buffer_len - 1), (int)(*res_string));
- ::wcsncpy (buffer, res_string + 1, length);
- }
- //
- // Null terminate the buffer
- //
- buffer[length] = '\0';
- //
- // Return the number of bytes copied
- //
- return length;
- }
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