renegadedialogmgr.h 4.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/commando/renegadedialogmgr.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 2/13/02 1:58p $*
  29. * *
  30. * $Revision:: 14 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __RENEGADE_DIALOG_MGR_H
  39. #define __RENEGADE_DIALOG_MGR_H
  40. #include "dialogfactory.h"
  41. #include "dialogresource.h"
  42. #include "wwuiinput.h"
  43. #include "win.h"
  44. ////////////////////////////////////////////////////////////////
  45. // Prototypes
  46. ////////////////////////////////////////////////////////////////
  47. int MyLoadStringW (UINT str_id, LPWSTR buffer, int buffer_len);
  48. ////////////////////////////////////////////////////////////////
  49. // Macros
  50. ////////////////////////////////////////////////////////////////
  51. /*#define LOAD_STRING(strobj, strid) \
  52. ::MyLoadStringW (strid, strobj.Get_Buffer (64), 64);*/
  53. ////////////////////////////////////////////////////////////////
  54. // Constants and globals
  55. ////////////////////////////////////////////////////////////////
  56. const int FACTORY_COUNT = (DIALOG_LINK_LAST - DIALOG_LINK_FIRST);
  57. extern DialogFactoryBaseClass * FactoryArray[FACTORY_COUNT];
  58. extern WWUIInputClass * _TheWWUIInput;
  59. ////////////////////////////////////////////////////////////////
  60. //
  61. // RenegadeDialogMgrClass
  62. //
  63. ////////////////////////////////////////////////////////////////
  64. class RenegadeDialogMgrClass
  65. {
  66. public:
  67. ////////////////////////////////////////////////////////////////
  68. // Public constants
  69. ////////////////////////////////////////////////////////////////
  70. typedef enum
  71. {
  72. LOC_MAIN_MENU = 0,
  73. LOC_INTERNET_MAIN,
  74. LOC_INTERNET_GAME_LIST,
  75. LOC_LAN_MAIN,
  76. LOC_ENCYCLOPEDIA,
  77. LOC_OBJECTIVES,
  78. LOC_MAP,
  79. LOC_CNC_REFERENCE,
  80. LOC_LOAD_GAME,
  81. LOC_IN_GAME_HELP,
  82. LOC_GAMESPY_MAIN,
  83. LOC_SPLASH_IN,
  84. LOC_SPLASH_OUT,
  85. } LOCATION;
  86. ////////////////////////////////////////////////////////////////
  87. // Public methods
  88. ////////////////////////////////////////////////////////////////
  89. //
  90. // Initialization
  91. //
  92. static void Initialize (void);
  93. static void Shutdown (void);
  94. //
  95. // Dialog creation
  96. //
  97. static void Do_Dialog_By_Button_ID (int button_id);
  98. //
  99. // Dialog creation
  100. //
  101. static void Do_Simple_Dialog (int dlg_res_id);
  102. //
  103. // Menu traversal access
  104. //
  105. static void Goto_Location (LOCATION location);
  106. };
  107. ////////////////////////////////////////////////////////////////
  108. // Inlines
  109. ////////////////////////////////////////////////////////////////
  110. inline void
  111. RenegadeDialogMgrClass::Do_Dialog_By_Button_ID (int button_id)
  112. {
  113. WWASSERT (button_id >= DIALOG_LINK_FIRST && button_id <= DIALOG_LINK_LAST);
  114. //
  115. // Start the dialog
  116. //
  117. FactoryArray[button_id - DIALOG_LINK_FIRST]->Do_Dialog ();
  118. return ;
  119. }
  120. #endif //__RENEGADE_DIALOG_MGR_H