| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/commando/renegadedialogmgr.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 2/13/02 1:58p $*
- * *
- * $Revision:: 14 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __RENEGADE_DIALOG_MGR_H
- #define __RENEGADE_DIALOG_MGR_H
- #include "dialogfactory.h"
- #include "dialogresource.h"
- #include "wwuiinput.h"
- #include "win.h"
- ////////////////////////////////////////////////////////////////
- // Prototypes
- ////////////////////////////////////////////////////////////////
- int MyLoadStringW (UINT str_id, LPWSTR buffer, int buffer_len);
- ////////////////////////////////////////////////////////////////
- // Macros
- ////////////////////////////////////////////////////////////////
- /*#define LOAD_STRING(strobj, strid) \
- ::MyLoadStringW (strid, strobj.Get_Buffer (64), 64);*/
- ////////////////////////////////////////////////////////////////
- // Constants and globals
- ////////////////////////////////////////////////////////////////
- const int FACTORY_COUNT = (DIALOG_LINK_LAST - DIALOG_LINK_FIRST);
- extern DialogFactoryBaseClass * FactoryArray[FACTORY_COUNT];
- extern WWUIInputClass * _TheWWUIInput;
- ////////////////////////////////////////////////////////////////
- //
- // RenegadeDialogMgrClass
- //
- ////////////////////////////////////////////////////////////////
- class RenegadeDialogMgrClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constants
- ////////////////////////////////////////////////////////////////
- typedef enum
- {
- LOC_MAIN_MENU = 0,
- LOC_INTERNET_MAIN,
- LOC_INTERNET_GAME_LIST,
- LOC_LAN_MAIN,
- LOC_ENCYCLOPEDIA,
- LOC_OBJECTIVES,
- LOC_MAP,
- LOC_CNC_REFERENCE,
- LOC_LOAD_GAME,
- LOC_IN_GAME_HELP,
- LOC_GAMESPY_MAIN,
- LOC_SPLASH_IN,
- LOC_SPLASH_OUT,
- } LOCATION;
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
-
- //
- // Initialization
- //
- static void Initialize (void);
- static void Shutdown (void);
- //
- // Dialog creation
- //
- static void Do_Dialog_By_Button_ID (int button_id);
- //
- // Dialog creation
- //
- static void Do_Simple_Dialog (int dlg_res_id);
- //
- // Menu traversal access
- //
- static void Goto_Location (LOCATION location);
- };
- ////////////////////////////////////////////////////////////////
- // Inlines
- ////////////////////////////////////////////////////////////////
- inline void
- RenegadeDialogMgrClass::Do_Dialog_By_Button_ID (int button_id)
- {
- WWASSERT (button_id >= DIALOG_LINK_FIRST && button_id <= DIALOG_LINK_LAST);
-
- //
- // Start the dialog
- //
- FactoryArray[button_id - DIALOG_LINK_FIRST]->Do_Dialog ();
- return ;
- }
- #endif //__RENEGADE_DIALOG_MGR_H
|