renegadeplayerterminal.cpp 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/renegadeplayerterminal.cpp $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 12/17/01 2:18p $*
  29. * *
  30. * $Revision:: 5 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "renegadeplayerterminal.h"
  36. #include "dlgcncpurchasemainmenu.h"
  37. #include "soldier.h"
  38. #include "playertype.h"
  39. #include "renegadedialogmgr.h"
  40. #include "resource.h"
  41. //////////////////////////////////////////////////////////////////////
  42. // Global variables
  43. //////////////////////////////////////////////////////////////////////
  44. static RenegadePlayerTerminalClass _ThePlayerTerminal;
  45. //////////////////////////////////////////////////////////////////////
  46. //
  47. // RenegadePlayerTerminalClass
  48. //
  49. //////////////////////////////////////////////////////////////////////
  50. RenegadePlayerTerminalClass::RenegadePlayerTerminalClass (void)
  51. {
  52. _TheInstance = this;
  53. return ;
  54. }
  55. //////////////////////////////////////////////////////////////////////
  56. //
  57. // ~RenegadePlayerTerminalClass
  58. //
  59. //////////////////////////////////////////////////////////////////////
  60. RenegadePlayerTerminalClass::~RenegadePlayerTerminalClass (void)
  61. {
  62. _TheInstance = NULL;
  63. return ;
  64. }
  65. //////////////////////////////////////////////////////////////////////
  66. //
  67. // Show_Terminal_Dialog
  68. //
  69. //////////////////////////////////////////////////////////////////////
  70. void
  71. RenegadePlayerTerminalClass::Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM team)
  72. {
  73. //
  74. // Configure the team setting for the dialog
  75. //
  76. CNCPurchaseMainMenuClass *dialog = new CNCPurchaseMainMenuClass;
  77. dialog->Set_Team (team);
  78. //
  79. // Show the dialog
  80. //
  81. dialog->Start_Dialog ();
  82. REF_PTR_RELEASE (dialog);
  83. return ;
  84. }
  85. //////////////////////////////////////////////////////////////////////
  86. //
  87. // Display_Terminal
  88. //
  89. //////////////////////////////////////////////////////////////////////
  90. void
  91. RenegadePlayerTerminalClass::Display_Terminal (SoldierGameObj *player, TYPE type)
  92. {
  93. //if (player == NULL) {
  94. if (player == NULL || player->Get_Player_Data() == NULL) {
  95. return ;
  96. }
  97. //
  98. // Check to ensure this player can access the given terminal
  99. //
  100. if (player->Get_Player_Type () == PLAYERTYPE_GDI && type == TYPE_GDI) {
  101. Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_GDI);
  102. } else if (player->Get_Player_Type () == PLAYERTYPE_NOD && type == TYPE_NOD) {
  103. Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_NOD);
  104. } else if (type == TYPE_MUTANT) {
  105. //
  106. // Determine what player terminal to display -- GDI mutant or NOD mutant
  107. //
  108. if (player->Get_Player_Type () == PLAYERTYPE_GDI) {
  109. Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_MUTANT_GDI);
  110. } else {
  111. Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_MUTANT_NOD);
  112. }
  113. } else {
  114. //
  115. // Display a dialog to the user telling them they don't have access to this terminal.
  116. //
  117. RenegadeDialogMgrClass::Do_Simple_Dialog (IDD_CNC_PURCHASE_ACCESS_DENIED);
  118. }
  119. return ;
  120. }
  121. //////////////////////////////////////////////////////////////////////
  122. //
  123. // Display_Default_Terminal_For_Player
  124. //
  125. //////////////////////////////////////////////////////////////////////
  126. void
  127. RenegadePlayerTerminalClass::Display_Default_Terminal_For_Player (SoldierGameObj *player)
  128. {
  129. //if (player == NULL) {
  130. if (player == NULL || player->Get_Player_Data() == NULL) {
  131. return ;
  132. }
  133. if (player->Get_Player_Type () == PLAYERTYPE_GDI) {
  134. Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_GDI);
  135. } else if (player->Get_Player_Type () == PLAYERTYPE_NOD) {
  136. Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_NOD);
  137. }
  138. return ;
  139. }