| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/sbbomanager.cpp $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 11/27/01 12:13p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "sbbomanager.h"
- #include "debug.h"
- #include "cnetwork.h"
- //
- // Class statics
- //
- float cSbboManager::AccumTimeSNetUpdate = 0;
- float cSbboManager::AccumTimeSCombatThink = 0;
- float cSbboManager::NetToCombatRatio = 0;
- int cSbboManager::PoorRatios = 0;
- int cSbboManager::SlowSamples = 0;
- bool cSbboManager::IsEnabled = true;
- //-----------------------------------------------------------------------------
- void
- cSbboManager::Reset
- (
- void
- )
- {
- WWASSERT(cNetwork::I_Am_Server());
- AccumTimeSNetUpdate = 0;
- AccumTimeSCombatThink = 0;
- NetToCombatRatio = 0;
- PoorRatios = 0;
- SlowSamples = 0;
- }
- //-----------------------------------------------------------------------------
- void
- cSbboManager::Think
- (
- void
- )
- {
- //
- // This function reduces server bandwidth out if the framerate is low and we are
- // spending way too much time doing network updates.
- //
- if (!IsEnabled)
- {
- return;
- }
- WWASSERT(cNetwork::I_Am_Server());
- float total_time = AccumTimeSNetUpdate + AccumTimeSCombatThink;
- if (AccumTimeSCombatThink > 0 && total_time > 2)
- {
- NetToCombatRatio = AccumTimeSNetUpdate / AccumTimeSCombatThink;
- AccumTimeSNetUpdate = 0;
- AccumTimeSCombatThink = 0;
- if (NetToCombatRatio > 5) {
- PoorRatios++;
- } else {
- PoorRatios = 0;
- }
- if (cNetwork::Get_Fps() < 20) {
- SlowSamples++;
- } else {
- SlowSamples = 0;
- }
- if (SlowSamples >= 10 && PoorRatios >= 10) {
- ULONG sbbo = cNetwork::PServerConnection->Get_Bandwidth_Budget_Out();
- if (sbbo >= 64000)
- {
- sbbo *= 0.90;
- cNetwork::PServerConnection->Set_Bandwidth_Budget_Out(sbbo);
- Debug_Say(("cSbboManager::Think: reducing sbbo to %d\n", sbbo));
- SlowSamples = 0;
- PoorRatios = 0;
- }
- }
- }
- }
-
- //-----------------------------------------------------------------------------
- void
- cSbboManager::Increment_Accum_Time_S_Net_Update
- (
- float time_increment_s
- )
- {
- WWASSERT(cNetwork::I_Am_Server());
- WWASSERT(time_increment_s >= 0);
- AccumTimeSNetUpdate += time_increment_s;
- }
- //-----------------------------------------------------------------------------
- void
- cSbboManager::Increment_Accum_Time_S_Combat_Think
- (
- float time_increment_s
- )
- {
- WWASSERT(cNetwork::I_Am_Server());
- WWASSERT(time_increment_s >= 0);
- AccumTimeSCombatThink += time_increment_s;
- }
- //-----------------------------------------------------------------------------
- float
- cSbboManager::Get_Net_To_Combat_Ratio
- (
- void
- )
- {
- WWASSERT(cNetwork::I_Am_Server());
-
- return NetToCombatRatio;
- }
- //-----------------------------------------------------------------------------
- bool
- cSbboManager::Toggle_Is_Enabled
- (
- void
- )
- {
- IsEnabled = !IsEnabled;
- Reset();
- return IsEnabled;
- }
|