| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/sbbomanager.h $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 10/24/01 1:52p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef __SBBOMANAGER_H__
- #define __SBBOMANAGER_H__
- //-----------------------------------------------------------------------------
- //
- // Manager for server bandwidth budget out ("sbbo")
- //
- class cSbboManager
- {
- public:
- static void Reset(void);
- static void Think(void);
- static void Increment_Accum_Time_S_Net_Update(float time_increment_s);
- static void Increment_Accum_Time_S_Combat_Think(float time_increment_s);
- static float Get_Net_To_Combat_Ratio(void);
- static bool Toggle_Is_Enabled(void);
- private:
- static float AccumTimeSNetUpdate;
- static float AccumTimeSCombatThink;
- static float NetToCombatRatio;
- static int PoorRatios;
- static int SlowSamples;
- static bool IsEnabled;
- };
- //-----------------------------------------------------------------------------
- #endif // __SBBOMANAGER_H__
|