sbbomanager.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/sbbomanager.h $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 10/24/01 1:52p $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef __SBBOMANAGER_H__
  36. #define __SBBOMANAGER_H__
  37. //-----------------------------------------------------------------------------
  38. //
  39. // Manager for server bandwidth budget out ("sbbo")
  40. //
  41. class cSbboManager
  42. {
  43. public:
  44. static void Reset(void);
  45. static void Think(void);
  46. static void Increment_Accum_Time_S_Net_Update(float time_increment_s);
  47. static void Increment_Accum_Time_S_Combat_Think(float time_increment_s);
  48. static float Get_Net_To_Combat_Ratio(void);
  49. static bool Toggle_Is_Enabled(void);
  50. private:
  51. static float AccumTimeSNetUpdate;
  52. static float AccumTimeSCombatThink;
  53. static float NetToCombatRatio;
  54. static int PoorRatios;
  55. static int SlowSamples;
  56. static bool IsEnabled;
  57. };
  58. //-----------------------------------------------------------------------------
  59. #endif // __SBBOMANAGER_H__