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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/scorescreen.h $*
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 10/22/01 7:32p $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SCORESCREEN_H
- #define SCORESCREEN_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef GAMEMODE_H
- #include "gamemode.h"
- #endif
- #ifndef __MENU_DIALOG_H
- #include "menudialog.h"
- #endif
- /*
- ** Game (Sub) Mode to display ScoreScreen view
- */
- class ScoreScreenGameModeClass : public GameModeClass {
- public:
- virtual const char *Name() { return "ScoreScreen"; } // the name of this mode
- virtual void Init(); // called when the mode is activated
- virtual void Shutdown() {} // called when the mode is deactivated
- virtual void Think() {} // called each time through the main loop
- virtual void Render() {} // called each time through the main loop
- void Save_Stats( void );
- };
- ////////////////////////////////////////////////////////////////
- //
- // StartSPGameDialogClass
- //
- ////////////////////////////////////////////////////////////////
- class ScoreScreenDialogClass : public MenuDialogClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- ScoreScreenDialogClass (void);
-
- void On_Init_Dialog (void);
- void On_Destroy (void);
- void On_Command (int ctrl_id, int mesage_id, DWORD param);
- private:
- bool ScoreScreenActive;
- int Get_Time_To_Finish_Stars( void );
- int Get_Level_Of_Play_Stars( void );
- int Get_Saves_Loaded_Stars( void );
- int Get_Secondary_Missions_Stars( void );
- };
- #endif
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