scorescreen.h 3.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/scorescreen.h $*
  25. * *
  26. * $Author:: Byon_g $*
  27. * *
  28. * $Modtime:: 10/22/01 7:32p $*
  29. * *
  30. * $Revision:: 7 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef SCORESCREEN_H
  36. #define SCORESCREEN_H
  37. #ifndef ALWAYS_H
  38. #include "always.h"
  39. #endif
  40. #ifndef GAMEMODE_H
  41. #include "gamemode.h"
  42. #endif
  43. #ifndef __MENU_DIALOG_H
  44. #include "menudialog.h"
  45. #endif
  46. /*
  47. ** Game (Sub) Mode to display ScoreScreen view
  48. */
  49. class ScoreScreenGameModeClass : public GameModeClass {
  50. public:
  51. virtual const char *Name() { return "ScoreScreen"; } // the name of this mode
  52. virtual void Init(); // called when the mode is activated
  53. virtual void Shutdown() {} // called when the mode is deactivated
  54. virtual void Think() {} // called each time through the main loop
  55. virtual void Render() {} // called each time through the main loop
  56. void Save_Stats( void );
  57. };
  58. ////////////////////////////////////////////////////////////////
  59. //
  60. // StartSPGameDialogClass
  61. //
  62. ////////////////////////////////////////////////////////////////
  63. class ScoreScreenDialogClass : public MenuDialogClass
  64. {
  65. public:
  66. ////////////////////////////////////////////////////////////////
  67. // Public constructors/destructors
  68. ////////////////////////////////////////////////////////////////
  69. ScoreScreenDialogClass (void);
  70. void On_Init_Dialog (void);
  71. void On_Destroy (void);
  72. void On_Command (int ctrl_id, int mesage_id, DWORD param);
  73. private:
  74. bool ScoreScreenActive;
  75. int Get_Time_To_Finish_Stars( void );
  76. int Get_Level_Of_Play_Stars( void );
  77. int Get_Saves_Loaded_Stars( void );
  78. int Get_Secondary_Missions_Stars( void );
  79. };
  80. #endif