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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/scpingresponseevent.cpp $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 10/09/01 2:05p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "scpingresponseevent.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include "debug.h"
- #include "networkobjectfactory.h"
- #include "cnetwork.h"
- #include "networkobjectmgr.h"
- #include "apppackettypes.h"
- #include "clientpingmanager.h"
- #include "wwprofile.h"
- DECLARE_NETWORKOBJECT_FACTORY(cScPingResponseEvent, NETCLASSID_SCPINGRESPONSEEVENT);
- //-----------------------------------------------------------------------------
- cScPingResponseEvent::cScPingResponseEvent(void)
- {
- PingNumber = -1;
- Set_App_Packet_Type(APPPACKETTYPE_SCPINGRESPONSEEVENT);
- }
- //-----------------------------------------------------------------------------
- void
- cScPingResponseEvent::Init(int sender_id, int ping_number)
- {
- //WWDEBUG_SAY(("cScPingResponseEvent::Init at frame %d\n", WWProfileManager::Get_Frame_Count_Since_Reset()));
- WWASSERT(sender_id >= 0);
- WWASSERT(ping_number >= 0);
- WWASSERT(cNetwork::I_Am_Server());
- PingNumber = ping_number;
- Set_Object_Dirty_Bit(sender_id, BIT_CREATION, true);
- }
- //-----------------------------------------------------------------------------
- void
- cScPingResponseEvent::Act(void)
- {
- WWASSERT(cNetwork::I_Am_Only_Client());
- cClientPingManager::Response_Received(PingNumber);
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cScPingResponseEvent::Export_Creation(BitStreamClass & packet)
- {
- //WWDEBUG_SAY(("cScPingResponseEvent::Export_Creation at frame %d\n", WWProfileManager::Get_Frame_Count_Since_Reset()));
- WWASSERT(cNetwork::I_Am_Server());
- cNetEvent::Export_Creation(packet);
- packet.Add(PingNumber);
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cScPingResponseEvent::Import_Creation(BitStreamClass & packet)
- {
- WWASSERT(cNetwork::I_Am_Only_Client());
- cNetEvent::Import_Creation(packet);
- packet.Get(PingNumber);
- Act();
- }
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