scpingresponseevent.cpp 4.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/scpingresponseevent.cpp $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 10/09/01 2:05p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "scpingresponseevent.h"
  36. #include <stdio.h>
  37. #include <stdlib.h>
  38. #include "debug.h"
  39. #include "networkobjectfactory.h"
  40. #include "cnetwork.h"
  41. #include "networkobjectmgr.h"
  42. #include "apppackettypes.h"
  43. #include "clientpingmanager.h"
  44. #include "wwprofile.h"
  45. DECLARE_NETWORKOBJECT_FACTORY(cScPingResponseEvent, NETCLASSID_SCPINGRESPONSEEVENT);
  46. //-----------------------------------------------------------------------------
  47. cScPingResponseEvent::cScPingResponseEvent(void)
  48. {
  49. PingNumber = -1;
  50. Set_App_Packet_Type(APPPACKETTYPE_SCPINGRESPONSEEVENT);
  51. }
  52. //-----------------------------------------------------------------------------
  53. void
  54. cScPingResponseEvent::Init(int sender_id, int ping_number)
  55. {
  56. //WWDEBUG_SAY(("cScPingResponseEvent::Init at frame %d\n", WWProfileManager::Get_Frame_Count_Since_Reset()));
  57. WWASSERT(sender_id >= 0);
  58. WWASSERT(ping_number >= 0);
  59. WWASSERT(cNetwork::I_Am_Server());
  60. PingNumber = ping_number;
  61. Set_Object_Dirty_Bit(sender_id, BIT_CREATION, true);
  62. }
  63. //-----------------------------------------------------------------------------
  64. void
  65. cScPingResponseEvent::Act(void)
  66. {
  67. WWASSERT(cNetwork::I_Am_Only_Client());
  68. cClientPingManager::Response_Received(PingNumber);
  69. Set_Delete_Pending();
  70. }
  71. //-----------------------------------------------------------------------------
  72. void
  73. cScPingResponseEvent::Export_Creation(BitStreamClass & packet)
  74. {
  75. //WWDEBUG_SAY(("cScPingResponseEvent::Export_Creation at frame %d\n", WWProfileManager::Get_Frame_Count_Since_Reset()));
  76. WWASSERT(cNetwork::I_Am_Server());
  77. cNetEvent::Export_Creation(packet);
  78. packet.Add(PingNumber);
  79. Set_Delete_Pending();
  80. }
  81. //-----------------------------------------------------------------------------
  82. void
  83. cScPingResponseEvent::Import_Creation(BitStreamClass & packet)
  84. {
  85. WWASSERT(cNetwork::I_Am_Only_Client());
  86. cNetEvent::Import_Creation(packet);
  87. packet.Get(PingNumber);
  88. Act();
  89. }