sctextobj.h 3.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/sctextobj.h $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 11/30/01 12:52p $*
  29. * *
  30. * $Revision:: 5 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef __SCTEXTOBJ_H__
  36. #define __SCTEXTOBJ_H__
  37. #include "netevent.h"
  38. #include "netclassids.h"
  39. enum TextMessageEnum
  40. {
  41. TEXT_MESSAGE_PUBLIC,
  42. TEXT_MESSAGE_TEAM,
  43. TEXT_MESSAGE_PRIVATE,
  44. };
  45. enum
  46. {
  47. HOST_TEXT_SENDER = -1
  48. };
  49. //-----------------------------------------------------------------------------
  50. //
  51. // A S->C mirrored object for ingame text communications.
  52. //
  53. class cScTextObj : public cNetEvent
  54. {
  55. public:
  56. cScTextObj(void);
  57. void Init(const WideStringClass & text, TextMessageEnum type, bool is_host_admin_message, int sender_id, int recipient_id = -1);
  58. virtual void Export_Creation(BitStreamClass &packet);
  59. virtual void Import_Creation(BitStreamClass &packet);
  60. virtual uint32 Get_Network_Class_ID(void) const {return NETCLASSID_SCTEXTOBJ;}
  61. private:
  62. virtual void Act(void);
  63. void Set_Dirty_Bit_For_Team(DIRTY_BIT bit, int team);
  64. int SenderId;
  65. int RecipientId;
  66. TextMessageEnum Type;
  67. WideStringClass Text;
  68. bool IsHostAdminMessage;
  69. };
  70. //-----------------------------------------------------------------------------
  71. #endif // __SCTEXTOBJ_H__