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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/serverfps.cpp $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 11/10/01 1:06p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "serverfps.h"
- #include "cnetwork.h"
- #include "gameobjmanager.h"
- #include "apppackettypes.h"
- //
- // Class statics
- //
- cServerFps * cServerFps::TheInstance = NULL;
- //-----------------------------------------------------------------------------
- cServerFps::cServerFps(void)
- {
- Set_Network_ID(NETID_SERVER_FPS);
- Fps = 0;
- Set_App_Packet_Type(APPPACKETTYPE_SERVERFPS);
- }
- //-----------------------------------------------------------------------------
- void
- cServerFps::Set_Fps(int fps)
- {
- WWASSERT(fps >= 0);
- WWASSERT(cNetwork::I_Am_Server());
- Fps = fps;
- Set_Object_Dirty_Bit(NetworkObjectClass::BIT_FREQUENT, true);
- }
- //-----------------------------------------------------------------------------
- void
- cServerFps::Export_Frequent(BitStreamClass &packet)
- {
- WWASSERT(cNetwork::I_Am_Server());
- packet.Add(Fps);
- }
- //-----------------------------------------------------------------------------
- void
- cServerFps::Import_Frequent(BitStreamClass &packet)
- {
- WWASSERT(cNetwork::I_Am_Client());
- packet.Get(Fps);
- }
- //-----------------------------------------------------------------------------
- void
- cServerFps::Create_Instance
- (
- void
- )
- {
- WWASSERT(TheInstance == NULL);
- TheInstance = new cServerFps;
- }
- //-----------------------------------------------------------------------------
- void
- cServerFps::Destroy_Instance
- (
- void
- )
- {
- WWASSERT(TheInstance != NULL);
- delete TheInstance;
- TheInstance = NULL;
- }
- //-----------------------------------------------------------------------------
- cServerFps *
- cServerFps::Get_Instance
- (
- void
- )
- {
- return TheInstance;
- }
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