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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/serverfps.h $*
- * *
- * $Author:: Steve_t $*
- * *
- * $Modtime:: 1/15/02 7:22p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef __SERVERFPS_H__
- #define __SERVERFPS_H__
- #include "networkobject.h"
- //-----------------------------------------------------------------------------
- //
- // A S->C mirrored object to inform clients of server fps.
- // This singleton object may not be statically allocated.
- //
- class cServerFps : public NetworkObjectClass
- {
- public:
- void Set_Fps(int fps);
- int Get_Fps(void) {return Fps;}
- void Delete (void) {}
- virtual void Export_Frequent(BitStreamClass &packet);
- virtual void Import_Frequent(BitStreamClass &packet);
- virtual void Set_Delete_Pending (void) {}; // Never needs deletion since it persists during a game session.
- //
- // Static methods for the global singleton instance
- //
- static void Create_Instance(void);
- static void Destroy_Instance(void);
- static cServerFps * Get_Instance(void);
- private:
- //
- // Constructor and destructor are private - static functions are used to
- // manage the global singleton instance.
- //
- cServerFps(void);
- ~cServerFps(void) {}
- int Fps;
- //
- // The global singleton instance
- //
- static cServerFps * TheInstance;
- };
- //-----------------------------------------------------------------------------
- #endif // __SERVERFPS_H__
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