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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : commando *
- * *
- * $Archive:: /Commando/Code/Commando/singletoninstancekeeper.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 11/29/01 1:05p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "singletoninstancekeeper.h"
- #include "wwdebug.h"
- #include "autostart.h"
- //
- // Disable 'unreferenced inline function has been removed'
- //
- #pragma warning(disable : 4514)
- //////////////////////////////////////////////////////////////////////
- // Local constants
- //////////////////////////////////////////////////////////////////////
- static const char * AUTOPLAY_GUID = "01AF9993-3492-11d3-8F6F-0060089C05B1";
- //////////////////////////////////////////////////////////////////////
- // Static member initialization
- //////////////////////////////////////////////////////////////////////
- const char * SingletonInstanceKeeperClass::APP_GUID = "C6D925A3-7A9B-4ca3-866D-8B4D506C3665";
- bool SingletonInstanceKeeperClass::AllowMultipleInstances = false;
- //////////////////////////////////////////////////////////////////////
- //
- // SingletonInstanceKeeperClass
- //
- //////////////////////////////////////////////////////////////////////
- SingletonInstanceKeeperClass::SingletonInstanceKeeperClass (void) :
- AppMutex (NULL),
- AutoPlayMutex (NULL)
- {
- if (AutoRestart.Get_Restart_Flag()) {
- AllowMultipleInstances = true;
- }
- return;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // SingletonInstanceKeeperClass
- //
- //////////////////////////////////////////////////////////////////////
- SingletonInstanceKeeperClass::~SingletonInstanceKeeperClass (void)
- {
- if (AppMutex != NULL) {
- ::CloseHandle (AppMutex);
- }
- if (AutoPlayMutex != NULL) {
- ::CloseHandle (AutoPlayMutex);
- }
- return;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Verify_Safe_To_Execute
- //
- //////////////////////////////////////////////////////////////////////
- bool
- SingletonInstanceKeeperClass::Verify_Safe_To_Execute (void)
- {
- bool retval = false;
- //
- // Create a mutex with a unique name to Renegade in order to determine if
- // our app is already running.
- //
- // WARNING: DO NOT use this number for any other application except Renegade
- //
- AppMutex = ::CreateMutex (NULL, FALSE, APP_GUID);
- //
- // Is there already an instance of this app somewhere?
- //
- if (::GetLastError () == ERROR_ALREADY_EXISTS) {
- if (AllowMultipleInstances) {
- WWDEBUG_SAY (("Renegade is already running but AllowMultipleInstances is true\n"));
- retval = true;
- } else {
- //
- // Find the previous instance
- //
- HWND main_wnd = ::FindWindow (APP_GUID, NULL);
- if (main_wnd != NULL) {
- ::SetForegroundWindow (main_wnd);
- ::ShowWindow (main_wnd, SW_RESTORE);
- }
- WWDEBUG_SAY (("Renegade is already running...Bail!\n"));
- }
- } else {
- WWDEBUG_SAY (("Create AppMutex okay.\n"));
- //
- // Obtain the mutex unique to the Renegade AutoPlay application.
- //
- // WARNING: DO NOT use this number for any other application except Renegade AutoPlay
- //
- do
- {
- //
- // Attempt to open the mutex
- //
- AutoPlayMutex = ::OpenMutex (MUTEX_ALL_ACCESS, FALSE, AUTOPLAY_GUID);
- if (AutoPlayMutex != NULL) {
- WWDEBUG_SAY (("Waiting for Autoplay to quit!\n"));
- //
- // Wait for up to 30 seconds for the autoplay app to close
- //
- if (::WaitForSingleObject (AutoPlayMutex, 30000) == WAIT_FAILED) {
- WWDEBUG_SAY (("Failed waiting for AutoPlayMutex\n"));
- ::CloseHandle (AutoPlayMutex);
- AutoPlayMutex = NULL;
- }
- }
- //
- // Create a mutex with a name unique to the Renegade AutoPlay application.
- // This prevents the autoplay from running since it cannot get the mutex.
- // Renegade needs both of these mutexs before it is allowed to run.
- //
- if (AutoPlayMutex == NULL) {
- AutoPlayMutex = ::CreateMutex (NULL, FALSE, AUTOPLAY_GUID);
- if (::GetLastError () == ERROR_ALREADY_EXISTS) {
- ::CloseHandle (AutoPlayMutex);
- AutoPlayMutex = NULL;
- ::Sleep (2500);
- } else {
- WWDEBUG_SAY (("Create AutoPlayMutex.\n"));
- }
- }
- } while (AutoPlayMutex == NULL);
- WWDEBUG_SAY (("Got AutoPlayMutex okay.\n"));
- retval = true;
- }
- return retval;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Allow_Multiple_Instances
- //
- //////////////////////////////////////////////////////////////////////
- void SingletonInstanceKeeperClass::Allow_Multiple_Instances(bool flag)
- {
- AllowMultipleInstances = flag;
- }
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