singletoninstancekeeper.h 3.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/singletoninstancekeeper.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 11/06/01 9:02p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __SINGLETONINSTANCEKEEPER_H
  39. #define __SINGLETONINSTANCEKEEPER_H
  40. #include "win.h"
  41. //////////////////////////////////////////////////////////////////////
  42. //
  43. // SingletonInstanceKeeperClass
  44. //
  45. //////////////////////////////////////////////////////////////////////
  46. class SingletonInstanceKeeperClass
  47. {
  48. public:
  49. ///////////////////////////////////////////////////////////////////
  50. // Public constructors/destructors
  51. ///////////////////////////////////////////////////////////////////
  52. SingletonInstanceKeeperClass (void);
  53. ~SingletonInstanceKeeperClass (void);
  54. ///////////////////////////////////////////////////////////////////
  55. // Public methods
  56. ///////////////////////////////////////////////////////////////////
  57. //
  58. // Verification methods
  59. //
  60. bool Verify_Safe_To_Execute (void);
  61. //
  62. // Configuration methods.
  63. //
  64. static void Allow_Multiple_Instances(bool flag);
  65. //
  66. // Static methods
  67. //
  68. static const char * Get_GUID (void) { return APP_GUID; }
  69. private:
  70. ///////////////////////////////////////////////////////////////////
  71. // Private constants
  72. ///////////////////////////////////////////////////////////////////
  73. static const char * APP_GUID;
  74. ///////////////////////////////////////////////////////////////////
  75. // Private member data
  76. ///////////////////////////////////////////////////////////////////
  77. HANDLE AppMutex;
  78. HANDLE AutoPlayMutex;
  79. static bool AllowMultipleInstances;
  80. };
  81. #endif //__SINGLETONINSTANCEKEEPER_H