skinpackage.h 4.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : commando *
  23. * *
  24. * $Archive:: /Commando/Code/commando/skinpackage.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/07/02 10:55a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __SKINPACKAGE_H
  39. #define __SKINPACKAGE_H
  40. #include "wwstring.h"
  41. #include "vector.h"
  42. //////////////////////////////////////////////////////////////////////
  43. // Forward declarations
  44. //////////////////////////////////////////////////////////////////////
  45. class INIClass;
  46. //////////////////////////////////////////////////////////////////////
  47. //
  48. // SkinPackageClass
  49. //
  50. //////////////////////////////////////////////////////////////////////
  51. class SkinPackageClass
  52. {
  53. public:
  54. ///////////////////////////////////////////////////////////////////
  55. // Public constructors/destructors
  56. ///////////////////////////////////////////////////////////////////
  57. SkinPackageClass (void);
  58. ~SkinPackageClass (void);
  59. ///////////////////////////////////////////////////////////////////
  60. // Public operators
  61. ///////////////////////////////////////////////////////////////////
  62. bool operator== (const SkinPackageClass &) { return false; }
  63. bool operator!= (const SkinPackageClass &) { return true; }
  64. ///////////////////////////////////////////////////////////////////
  65. // Public methods
  66. ///////////////////////////////////////////////////////////////////
  67. //
  68. // Simple data accessors
  69. //
  70. const StringClass & Get_Name (void) const { return Name; }
  71. void Set_Name (const char *name) { Name = name; }
  72. const StringClass & Get_Package_Filename (void) const { return PackageFilename; }
  73. void Set_Package_Filename (const char *name) { PackageFilename = name; }
  74. protected:
  75. ///////////////////////////////////////////////////////////////////
  76. // Protected methods
  77. ///////////////////////////////////////////////////////////////////
  78. ///////////////////////////////////////////////////////////////////
  79. // Protected member data
  80. ///////////////////////////////////////////////////////////////////
  81. StringClass Name;
  82. StringClass PackageFilename;
  83. };
  84. #endif //__SKINPACKAGE_H