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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : commando *
- * *
- * $Archive:: /Commando/Code/commando/skinpackagemgr.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/07/02 10:56a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "skinpackagemgr.h"
- #include "registry.h"
- #include "_globals.h"
- /////////////////////////////////////////////////////////////////////
- // Local constants
- /////////////////////////////////////////////////////////////////////
- static const char * SKIN_DICTIONARY_FILENAME = "skindictionary.ini";
- static const char * CURR_SKIN_REG_VALUE = "CurrSkinPackage";
- //////////////////////////////////////////////////////////////////////
- // Static member initialization
- //////////////////////////////////////////////////////////////////////
- DynamicVectorClass<SkinPackageClass> SkinPackageMgrClass::PackageList;
- SkinPackageClass SkinPackageMgrClass::CurrentPackage;
- /////////////////////////////////////////////////////////////////////
- //
- // Initialize
- //
- //////////////////////////////////////////////////////////////////////
- void
- SkinPackageMgrClass::Initialize (void)
- {
- Shutdown ();
- //
- // Get the currently selected package name from the registry
- //
- RegistryClass registry (APPLICATION_SUB_KEY_NAME_OPTIONS);
- if (registry.Is_Valid ()) {
- //
- // Get the current package name from the registry
- //
- StringClass package_filename;
- registry.Get_String (CURR_SKIN_REG_VALUE, package_filename, "default.pkg");
- //
- // Initialize the current package
- //
- CurrentPackage.Set_Package_Filename (package_filename);
- }
- return ;
- }
- /////////////////////////////////////////////////////////////////////
- //
- // Shutdown
- //
- //////////////////////////////////////////////////////////////////////
- void
- SkinPackageMgrClass::Shutdown (void)
- {
- Reset_List ();
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Build_List
- //
- //////////////////////////////////////////////////////////////////////
- void
- SkinPackageMgrClass::Build_List (void)
- {
- WIN32_FIND_DATA find_info = { 0 };
- BOOL keep_going = TRUE;
- HANDLE file_find = NULL;
- //
- // Build a list of all the saved games we know about
- //
- for (file_find = ::FindFirstFile ("*.pkg", &find_info);
- (file_find != INVALID_HANDLE_VALUE) && keep_going;
- keep_going = ::FindNextFile (file_find, &find_info))
- {
- //
- // Create the package from the data in this mix file
- //
- SkinPackageClass package;
- package.Set_Package_Filename (find_info.cFileName);
- //
- // Add the package to our list
- //
- PackageList.Add (package);
- }
- if (file_find != INVALID_HANDLE_VALUE) {
- ::FindClose (file_find);
- }
-
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Reset_List
- //
- //////////////////////////////////////////////////////////////////////
- void
- SkinPackageMgrClass::Reset_List (void)
- {
- PackageList.Delete_All ();
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Set_Current_Package
- //
- //////////////////////////////////////////////////////////////////////
- void
- SkinPackageMgrClass::Set_Current_Package (const char *package_filename)
- {
- //
- // Initialize the current package
- //
- CurrentPackage.Set_Package_Filename (package_filename);
- //
- // Write the name of hte package to the registry
- //
- RegistryClass registry (APPLICATION_SUB_KEY_NAME_OPTIONS);
- if (registry.Is_Valid ()) {
- registry.Set_String (CURR_SKIN_REG_VALUE, package_filename);
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Set_Current_Package
- //
- //////////////////////////////////////////////////////////////////////
- void
- SkinPackageMgrClass::Set_Current_Package (int index)
- {
- Set_Current_Package (PackageList[index].Get_Package_Filename ());
- return ;
- }
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