skinpackagemgr.h 4.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : commando *
  23. * *
  24. * $Archive:: /Commando/Code/commando/skinpackagemgr.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/05/02 12:00p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __SKINPACKAGEMGR_H
  39. #define __SKINPACKAGEMGR_H
  40. #include "vector.h"
  41. #include "skinpackage.h"
  42. //////////////////////////////////////////////////////////////////////
  43. // Forward declarations
  44. //////////////////////////////////////////////////////////////////////
  45. //////////////////////////////////////////////////////////////////////
  46. //
  47. // SkinPackageMgrClass
  48. //
  49. //////////////////////////////////////////////////////////////////////
  50. class SkinPackageMgrClass
  51. {
  52. public:
  53. ///////////////////////////////////////////////////////////////////
  54. // Public methods
  55. ///////////////////////////////////////////////////////////////////
  56. //
  57. // Initialization
  58. //
  59. static void Initialize (void);
  60. static void Shutdown (void);
  61. //
  62. // List support
  63. //
  64. static void Build_List (void);
  65. static void Reset_List (void);
  66. //
  67. // Package enumeration
  68. //
  69. static int Get_Package_Count (void) { return PackageList.Count (); }
  70. static const SkinPackageClass * Get_Package (int index) { return &PackageList[index]; }
  71. //
  72. // Current package support
  73. //
  74. static const SkinPackageClass & Get_Current_Package (void) { return CurrentPackage; }
  75. static void Set_Current_Package (const char *package_filename);
  76. static void Set_Current_Package (int index);
  77. protected:
  78. ///////////////////////////////////////////////////////////////////
  79. // Protected methods
  80. ///////////////////////////////////////////////////////////////////
  81. ///////////////////////////////////////////////////////////////////
  82. // Protected member data
  83. ///////////////////////////////////////////////////////////////////
  84. static DynamicVectorClass<SkinPackageClass> PackageList;
  85. static SkinPackageClass CurrentPackage;
  86. };
  87. #endif //__SKINPACKAGEMGR_H