suicideevent.cpp 4.7 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/suicideevent.cpp $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 12/01/01 1:38p $*
  29. * *
  30. * $Revision:: 9 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "suicideevent.h"
  36. #include <stdio.h>
  37. #include <stdlib.h>
  38. #include "networkobjectfactory.h"
  39. #include "cnetwork.h"
  40. #include "networkobjectmgr.h"
  41. #include "gameobjmanager.h"
  42. #include "apppackettypes.h"
  43. #include "playermanager.h"
  44. #include "sctextobj.h"
  45. #include "translatedb.h"
  46. #include "string_ids.h"
  47. DECLARE_NETWORKOBJECT_FACTORY(cSuicideEvent, NETCLASSID_SUICIDEEVENT);
  48. //-----------------------------------------------------------------------------
  49. cSuicideEvent::cSuicideEvent(void)
  50. {
  51. SenderId = 0;
  52. Set_App_Packet_Type(APPPACKETTYPE_SUICIDEEVENT);
  53. }
  54. //-----------------------------------------------------------------------------
  55. void
  56. cSuicideEvent::Init(void)
  57. {
  58. WWASSERT(cNetwork::I_Am_Client());
  59. SenderId = cNetwork::Get_My_Id();
  60. Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
  61. if (cNetwork::I_Am_Server()) {
  62. Act();
  63. } else {
  64. Set_Object_Dirty_Bit(0, BIT_CREATION, true);
  65. }
  66. }
  67. //-----------------------------------------------------------------------------
  68. void
  69. cSuicideEvent::Act(void)
  70. {
  71. WWASSERT(cNetwork::I_Am_Server());
  72. WWDEBUG_SAY(("Client %d committed suicide.\n", SenderId));
  73. SmartGameObj * p_soldier = GameObjManager::Find_Soldier_Of_Client_ID(SenderId);
  74. if (p_soldier != NULL)
  75. {
  76. p_soldier->Set_Delete_Pending();
  77. }
  78. //
  79. // Increment Deaths
  80. //
  81. cPlayer * p_player = cPlayerManager::Find_Player(SenderId);
  82. if (p_player != NULL)
  83. {
  84. //p_player->Increment_Deaths();
  85. p_player->Set_Money(0);
  86. }
  87. //
  88. // Tell everyone
  89. //
  90. WideStringClass text;
  91. //text.Format(L"_%s_committed_suicide_", p_player->Get_Name());
  92. text.Format(L"%s %s", p_player->Get_Name(), TRANSLATE(IDS_MP_COMMITTED_SUICIDE));
  93. cScTextObj * p_message = new cScTextObj;
  94. p_message->Init(text, TEXT_MESSAGE_PUBLIC, false, HOST_TEXT_SENDER, -1);
  95. Set_Delete_Pending();
  96. }
  97. //-----------------------------------------------------------------------------
  98. void
  99. cSuicideEvent::Export_Creation(BitStreamClass & packet)
  100. {
  101. WWASSERT(cNetwork::I_Am_Client());
  102. cNetEvent::Export_Creation(packet);
  103. WWASSERT(SenderId > 0);
  104. packet.Add(SenderId);
  105. Set_Delete_Pending();
  106. }
  107. //-----------------------------------------------------------------------------
  108. void
  109. cSuicideEvent::Import_Creation(BitStreamClass & packet)
  110. {
  111. cNetEvent::Import_Creation(packet);
  112. WWASSERT(cNetwork::I_Am_Server());
  113. packet.Get(SenderId);
  114. WWASSERT(SenderId > 0);
  115. Act();
  116. }