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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/team.cpp $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 2/05/02 11:22a $*
- * *
- * $Revision:: 58 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "team.h"
- #include <stdio.h>
- #include "teammanager.h"
- #include "miscutil.h"
- #include "cnetwork.h"
- #include "playermanager.h"
- #include "gamedata.h"
- #include "wwdebug.h"
- #include "useroptions.h"
- #include "playertype.h"
- #include "colors.h"
- #include "networkobjectfactory.h"
- #include "netclassids.h"
- #include "gameobjmanager.h"
- #include "translatedb.h"
- #include "string_ids.h"
- #include "multihud.h"
- #include "apppackettypes.h"
- #include "devoptions.h"
- #include "gamespyadmin.h"
- DECLARE_NETWORKOBJECT_FACTORY(cTeam, NETCLASSID_TEAM);
- //------------------------------------------------------------------------------------
- cTeam::cTeam(void)
- {
- Reset();
- Set_App_Packet_Type(APPPACKETTYPE_TEAM);
- cTeamManager::Add(this);
- }
- //------------------------------------------------------------------------------------
- cTeam::~cTeam(void)
- {
- //WWDEBUG_SAY(("* Destroying team object %d (%s)\n", TeamNumber, Name));
- }
- //------------------------------------------------------------------------------------
- void cTeam::Init(int team_number)//, WideStringClass & name)
- {
- WWASSERT(team_number >= 0 && team_number < MAX_TEAMS);
- WWASSERT(cNetwork::I_Am_Server());
- //WWDEBUG_SAY(("* Adding team object %d (%s)\n", team_number, name));
- Set_Object_Dirty_Bit(NetworkObjectClass::BIT_CREATION, true);
- /*
- //
- // This doesn't work because at this point we are not yet a client
- //
- if (cNetwork::I_Am_Client()) {
- //
- // Turn off for self
- //
- Set_Object_Dirty_Bit(cNetwork::Get_My_Id(), NetworkObjectClass::BIT_CREATION, false);
- }
- /**/
- TeamNumber = team_number;
- Init_Team_Name();
- //
- // Special-case the IDs because this code is executed before loading,
- // and in loading the dynamic range is reset.
- //
- if (TeamNumber == PLAYERTYPE_NOD) {
- Set_Network_ID(NETID_NOD_TEAM);
- } else {
- WWASSERT(TeamNumber == PLAYERTYPE_GDI);
- Set_Network_ID(NETID_GDI_TEAM);
- }
- }
- //------------------------------------------------------------------------------------
- void cTeam::Init_Team_Name(void)
- {
- if (TeamNumber == PLAYERTYPE_NOD) {
- Name = TRANSLATION(IDS_MP_TEAMNAME_MISSIONS_TEAM_0);
- } else {
- WWASSERT(TeamNumber == PLAYERTYPE_GDI);
- Name = TRANSLATION(IDS_MP_TEAMNAME_MISSIONS_TEAM_1);
- }
- }
- //------------------------------------------------------------------------------------
- void cTeam::Reset(void)
- {
- Kills = 0;
- Deaths = 0;
- Score = 0;
- Money = 0;
- Set_Object_Dirty_Bit(NetworkObjectClass::BIT_RARE, true);
- }
- //------------------------------------------------------------------------------------
- void cTeam::Set_Kills(int new_kills)
- {
- WWASSERT(cNetwork::I_Am_Only_Client());
- WWASSERT(new_kills >= 0);
-
- Kills = new_kills;
- Set_Object_Dirty_Bit(NetworkObjectClass::BIT_RARE, true);
- }
- //------------------------------------------------------------------------------------
- void cTeam::Set_Deaths(int new_deaths)
- {
- WWASSERT(cNetwork::I_Am_Only_Client());
- WWASSERT(new_deaths >= 0);
- Deaths = new_deaths;
- Set_Object_Dirty_Bit(NetworkObjectClass::BIT_RARE, true);
- }
- //------------------------------------------------------------------------------------
- void cTeam::Set_Score(float new_score)
- {
- //WWASSERT(cNetwork::I_Am_Only_Client());
- Score = new_score;
- Set_Object_Dirty_Bit(NetworkObjectClass::BIT_OCCASIONAL, true);
- }
- //------------------------------------------------------------------------------------
- int cTeam::Tally_Size(void) const
- {
- //
- // For the sake of simplicity/at the cost of efficiency, we calculate
- // team size, rather than storing and maintaining it.
- // To remind you of this I use "tally" instead of "get".
- //
-
- return cPlayerManager::Tally_Team_Size(TeamNumber);
- }
- //------------------------------------------------------------------------------------
- void cTeam::Increment_Kills(void)
- {
- if (!CombatManager::Is_Gameplay_Permitted()) {
- return;
- }
- WWASSERT(cNetwork::I_Am_Server());
- Kills++;
- Set_Object_Dirty_Bit(NetworkObjectClass::BIT_RARE, true);
- }
- //------------------------------------------------------------------------------------
- void cTeam::Increment_Deaths(void)
- {
- if (!CombatManager::Is_Gameplay_Permitted()) {
- return;
- }
- WWASSERT(cNetwork::I_Am_Server());
- Deaths++;
- Set_Object_Dirty_Bit(NetworkObjectClass::BIT_RARE, true);
- }
- //------------------------------------------------------------------------------------
- void cTeam::Increment_Score(float increment)
- {
- if (!CombatManager::Is_Gameplay_Permitted()) {
- return;
- }
- WWASSERT(cNetwork::I_Am_Server());
- Score += increment;
- Set_Object_Dirty_Bit(NetworkObjectClass::BIT_OCCASIONAL, true);
- }
- //------------------------------------------------------------------------------------
- float cTeam::Get_Kill_To_Death_Ratio(void) const
- {
- //
- // If Deaths = 0, return -1;
- //
- float ktd = -1;
- if (Deaths > 0) {
- ktd = Kills / (float) Deaths;
- }
- return ktd;
- }
- //------------------------------------------------------------------------------------
- void cTeam::Get_Team_String(int rank, WideStringClass & string) const
- {
- //
- // Compose a string description of a team's stats for display
- //
-
- string.Format(L"");
- WWASSERT(PTheGameData != NULL);
- //bool is_verbose = The_Game()->IsIntermission.Get() || MultiHUDClass::Get_Verbose_Lists();
- bool is_verbose = //force_verbose ||
- The_Game()->IsIntermission.Is_True() ||
- //MultiHUDClass::Get_Verbose_Lists();
- (MultiHUDClass::Get_Playerlist_Format() == PLAYERLIST_FORMAT_FULL);
- WideStringClass substring;
- //
- // Num Players
- //
- substring.Format(L"%-2d ", Tally_Size());
- string += substring;
- /*
- //
- // Standing
- //
- if (is_verbose) {
- substring.Format(L" %2d. ", rank);
- string += substring;
- }
- */
- //
- // Name
- //
- //GAMESPY
- //substring.Format(L"%-11s", Name);
- if (cGameSpyAdmin::Is_Gamespy_Game()) {
- substring.Format(L"%-36s", Name);
- } else {
- substring.Format(L"%-11s", Name);
- }
- string += substring;
- //
- // Kills
- //
- if (is_verbose) {
- substring.Format(L"%-8d", Kills);
- string += substring;
- }
- //
- // Deaths
- //
- if (is_verbose) {
- substring.Format(L"%-8d", Deaths);
- string += substring;
- }
- //
- // Kill to Death ratio
- //
- if (is_verbose) {
- float ktd = Get_Kill_To_Death_Ratio();
- if (ktd >= 0) {
- substring.Format(L"%-8.1f", ktd);
- } else {
- substring.Format(L"%-8s", "-");
- }
- string += substring;
- }
- /**/
- //
- // Money
- //
- WWASSERT(PTheGameData != NULL);
- if ((The_Game()->Is_Cnc() || The_Game()->Is_Skirmish()) && is_verbose) {
- #ifdef WWDEBUG
- bool show = cDevOptions::ShowMoney.Is_True() ||
- #else
- bool show =
- #endif // WWDEBUG
- cNetwork::I_Am_Only_Server() ||
- (cNetwork::I_Am_Client() &&
- cNetwork::Get_My_Player_Object() != NULL &&
- (cNetwork::Get_My_Team_Number() == TeamNumber));
- if (show) {
- substring.Format(L"%-8d", Tally_Money());
- } else {
- substring.Format(L"%-8s", "-");
- }
-
- string += substring;
- }
- /**/
- //
- // Score
- //
- substring.Format(L"%-8d", (int) Score);
- string += substring;
- }
- //------------------------------------------------------------------------------------
- Vector3 cTeam::Get_Color(void) const
- {
- return Get_Color_For_Team(TeamNumber);
- }
- //------------------------------------------------------------------------------------
- int cTeam::Tally_Money(void) const
- {
- int tally = 0;
- for ( SLNode<cPlayer> * player_node = cPlayerManager::Get_Player_Object_List()->Head();
- player_node != NULL;
- player_node = player_node->Next ())
- {
- cPlayer * p_player = player_node->Data();
- WWASSERT(p_player != NULL);
- if (p_player->Get_Is_Active().Is_True() &&
- p_player->Get_Player_Type() == TeamNumber)
- {
- tally += (int) p_player->Get_Money();
- }
- }
- return tally;
- }
- //------------------------------------------------------------------------------------
- void cTeam::Export_Creation(BitStreamClass &packet)
- {
- NetworkObjectClass::Export_Creation (packet);
- packet.Add(TeamNumber);
- //packet.Add_Wide_Terminated_String(Name);//XXX
- }
- //------------------------------------------------------------------------------------
- void cTeam::Import_Creation(BitStreamClass &packet)
- {
- NetworkObjectClass::Import_Creation(packet);
- packet.Get(TeamNumber);
- //packet.Get_Wide_Terminated_String(Name, sizeof(Name));
- //packet.Get_Wide_Terminated_String(Name.Get_Buffer(256), 256);
- Init_Team_Name();
- WWASSERT(cNetwork::I_Am_Only_Client());
- }
- //------------------------------------------------------------------------------------
- void cTeam::Export_Rare(BitStreamClass &packet)
- {
- packet.Add(Kills);
- packet.Add(Deaths);
- //packet.Add(Score);
- ////packet.Add(Money);
- }
- //------------------------------------------------------------------------------------
- void cTeam::Import_Rare(BitStreamClass &packet)
- {
- int placeholder = 0;
- //float float_placeholder = 0;
- Set_Kills( packet.Get(placeholder));
- Set_Deaths( packet.Get(placeholder));
- //Set_Score( packet.Get(float_placeholder));
- ////Set_Money( packet.Get(placeholder));
- }
- //------------------------------------------------------------------------------------
- void cTeam::Export_Occasional(BitStreamClass &packet)
- {
- packet.Add(Score);
- //packet.Add(Money);
- }
- //------------------------------------------------------------------------------------
- void cTeam::Import_Occasional(BitStreamClass &packet)
- {
- //int placeholder = 0;
- float float_placeholder = 0;
- Set_Score( packet.Get(float_placeholder));
- //Set_Money( packet.Get(placeholder));
- }
- //------------------------------------------------------------------------------------
- void cTeam::Export_Frequent(BitStreamClass &packet)
- {
- }
- //------------------------------------------------------------------------------------
- void cTeam::Import_Frequent(BitStreamClass &packet)
- {
- }
- //FlagCaps = 0;
- //FlagLosses = 0;
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