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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/teammanager.h $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 1/03/02 5:49p $*
- * *
- * $Revision:: 31 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSV_VER)
- #pragma once
- #endif
- #ifndef TEAMMANAGER_H
- #define TEAMMANAGER_H
- #include "vector3.h"
- #include "bittype.h"
- #include "slist.h"
- #include "team.h"
- #include "wwstring.h"
- #include "widestring.h"
- class Render2DTextClass;
- class Font3DInstanceClass;
- const int MAX_TEAMS = 2;
- //
- // cTeamManager
- //
- // A collection of routines to maintain a list of team objects
- //
- class cTeamManager {
- public:
- static void Onetime_Init(void);
- static void Onetime_Shutdown(void);
- static void Think(void);
- static void Render(void);
- static void List_Print(WideStringClass & text, Vector3 color);
- static void Construct_Heading(WideStringClass & heading);
- static void Render_Team_List(void);
- static WideStringClass Get_Team_Name(int team_number);
- static void Sort_Teams(void);
- static int Get_Leaders_Id(void);
- static void Reset_Teams(void);
- static cTeam * Find_Team(int team_number);
- static cTeam* Find_Empty_Team(void);
- static SList<cTeam> * Get_Team_Object_List(void) {return &TeamList;}
- static void Add(cTeam * p_team);
- static void Remove_All(void); // N.B. destructive
- static float Get_Team_List_Height(void) {return TeamListHeight;}
- static int Count(void) {return TeamList.Get_Count();};
- static int Compute_Team_List_Height(void);
- static void Log_Team_List(void);
- private:
- static void Remove(cTeam * p_team); // N.B. destructive
- static void Remove(int team_number); // N.B. destructive
- static int Get_Non_Empty_Team_Count(void);
- static int Sort_Score_Ktd_Kills(cTeam * p_team1, cTeam * p_team2);
- static int Team_Compare(const void * elem1, const void * elem2);
- static SList<cTeam> TeamList; // list of all team objects
- static cTeam * Team_Array[MAX_TEAMS]; // qsort-ed list of non-empty teams
- static float TeamListHeight;
- static Render2DTextClass * PTextRenderer;
- static Font3DInstanceClass * PFont;
- static const float Y_INCREMENT_FACTOR;
- static int XPos;
- static int YPos;
- };
- #endif // TEAMMANAGER_H
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