vendor.h 4.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commmando *
  23. * *
  24. * $Archive:: /Commando/Code/commando/vendor.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/10/02 5:29p $*
  29. * *
  30. * $Revision:: 7 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __VENDOR_H
  39. #define __VENDOR_H
  40. #include "building.h"
  41. #include "basecontroller.h"
  42. #include "characterclasssettings.h"
  43. ////////////////////////////////////////////////////////////////
  44. // Forward declarations
  45. ////////////////////////////////////////////////////////////////
  46. class SoldierGameObj;
  47. class PurchaseSettingsDefClass;
  48. ////////////////////////////////////////////////////////////////
  49. //
  50. // VendorClass
  51. //
  52. ////////////////////////////////////////////////////////////////
  53. class VendorClass
  54. {
  55. public:
  56. ////////////////////////////////////////////////////////////////
  57. // Public constants
  58. ////////////////////////////////////////////////////////////////
  59. typedef enum
  60. {
  61. PERR_UNKNOWN = -1,
  62. PERR_SUCCESS = 0,
  63. PERR_OPERATION_PENDING,
  64. PERR_NO_FUNDS,
  65. PERR_NO_FACTORY,
  66. PERR_NOT_IN_STOCK
  67. } PURCHASE_ERROR;
  68. typedef enum
  69. {
  70. TYPE_CHARACTER = 0,
  71. TYPE_VEHICLE,
  72. TYPE_ENLISTED_CHARACTER,
  73. TYPE_BEACON,
  74. TYPE_SUPPLY,
  75. TYPE_SECRET_CHARACTER,
  76. TYPE_SECRET_VEHICLE,
  77. } PURCHASE_TYPE;
  78. ////////////////////////////////////////////////////////////////
  79. // Public methods
  80. ////////////////////////////////////////////////////////////////
  81. //
  82. // Purchase support
  83. //
  84. static PURCHASE_ERROR Purchase_Item (SoldierGameObj *player, PURCHASE_TYPE type, int item_index, int alt_skin_index = -1, bool is_from_server = true);
  85. private:
  86. ////////////////////////////////////////////////////////////////
  87. // Private methods
  88. ////////////////////////////////////////////////////////////////
  89. static PURCHASE_ERROR Purchase_Vehicle (BaseControllerClass *base, SoldierGameObj *player, int cost, int definition_id);
  90. static PURCHASE_ERROR Purchase_Powerup (BaseControllerClass *base, SoldierGameObj *player, int cost, int definition_id);
  91. static PURCHASE_ERROR Purchase_Character (BaseControllerClass *base, SoldierGameObj *player, int cost, int definition_id);
  92. static void Get_Merchandise_Information (SoldierGameObj *player, PURCHASE_TYPE type, int item_index, int alt_skin_index, int &cost, int &definition);
  93. static void Grant_Supplies (SoldierGameObj *player);
  94. };
  95. #endif //__VENDOR_H