vipmodeevent.cpp 4.6 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/vipmodeevent.cpp $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 11/07/01 4:16p $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "vipmodeevent.h"
  36. #include <stdio.h>
  37. #include <stdlib.h>
  38. #include "networkobjectfactory.h"
  39. #include "cnetwork.h"
  40. #include "networkobjectmgr.h"
  41. #include "playermanager.h"
  42. #include "gameobjmanager.h"
  43. #include "devoptions.h"
  44. #include "textdisplay.h"
  45. #include "apppackettypes.h"
  46. #include "realcrc.h"
  47. DECLARE_NETWORKOBJECT_FACTORY(cVipModeEvent, NETCLASSID_VIPMODEEVENT);
  48. //-----------------------------------------------------------------------------
  49. cVipModeEvent::cVipModeEvent(void)
  50. {
  51. SenderId = 0;
  52. Set_App_Packet_Type(APPPACKETTYPE_VIPMODEEVENT);
  53. }
  54. //-----------------------------------------------------------------------------
  55. void
  56. cVipModeEvent::Init(StringClass & password)
  57. {
  58. WWASSERT(cNetwork::I_Am_Client());
  59. SenderId = cNetwork::Get_My_Id();
  60. Password = password;
  61. Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
  62. if (cNetwork::I_Am_Server()) {
  63. Act();
  64. } else {
  65. Set_Object_Dirty_Bit(0, BIT_CREATION, true);
  66. }
  67. }
  68. //-----------------------------------------------------------------------------
  69. void
  70. cVipModeEvent::Act(void)
  71. {
  72. WWASSERT(cNetwork::I_Am_Server());
  73. #ifdef WWDEBUG
  74. if (!Password.Is_Empty())
  75. {
  76. WWDEBUG_SAY(("headless %u\n", CRC_Stringi(Password)));
  77. }
  78. cPlayer * p_player = cPlayerManager::Find_Player(SenderId);
  79. if (p_player != NULL) {
  80. //
  81. // It's a toggle
  82. //
  83. if (p_player->Get_Damage_Scale_Factor() < 100) {
  84. p_player->Set_Damage_Scale_Factor(100);
  85. } else {
  86. if (CRC_Stringi(Password) == 3763916320)
  87. {
  88. p_player->Set_Damage_Scale_Factor(20);
  89. }
  90. }
  91. }
  92. #endif // WWDEBUG
  93. Set_Delete_Pending();
  94. }
  95. //-----------------------------------------------------------------------------
  96. void
  97. cVipModeEvent::Export_Creation(BitStreamClass & packet)
  98. {
  99. WWASSERT(cNetwork::I_Am_Client());
  100. cNetEvent::Export_Creation(packet);
  101. WWASSERT(SenderId > 0);
  102. packet.Add(SenderId);
  103. packet.Add_Terminated_String((LPCSTR) Password, true);
  104. Set_Delete_Pending();
  105. }
  106. //-----------------------------------------------------------------------------
  107. void
  108. cVipModeEvent::Import_Creation(BitStreamClass & packet)
  109. {
  110. WWASSERT(cNetwork::I_Am_Server());
  111. cNetEvent::Import_Creation(packet);
  112. packet.Get(SenderId);
  113. packet.Get_Terminated_String(Password.Get_Buffer(256), 256, true);
  114. WWASSERT(SenderId > 0);
  115. Act();
  116. }