warpevent.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/warpevent.h $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 9/28/01 6:32p $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef __WARPEVENT_H__
  36. #define __WARPEVENT_H__
  37. #include "netevent.h"
  38. #include "netclassids.h"
  39. #include "widestring.h"
  40. //-----------------------------------------------------------------------------
  41. //
  42. // A C->S mirrored object for requesting a warp of your soldier to join
  43. // another player soldier.
  44. //
  45. class cWarpEvent : public cNetEvent
  46. {
  47. public:
  48. cWarpEvent(void);
  49. void Init(WideStringClass & player_name);
  50. virtual void Export_Creation(BitStreamClass &packet);
  51. virtual void Import_Creation(BitStreamClass &packet);
  52. virtual uint32 Get_Network_Class_ID(void) const {return NETCLASSID_WARPEVENT;}
  53. private:
  54. virtual void Act(void);
  55. int SenderId;
  56. WideStringClass PlayerName;
  57. };
  58. //-----------------------------------------------------------------------------
  59. #endif // __WARPEVENT_H__