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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/commando/winevent.cpp $*
- * *
- * $Author:: Patrick $*
- * *
- * $Modtime:: 2/07/02 9:43a $*
- * *
- * $Revision:: 25 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "winevent.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include "networkobjectfactory.h"
- #include "wwaudio.h"
- #include "gamemode.h"
- #include "playermanager.h"
- #include "matrix3d.h"
- #include "cnetwork.h"
- #include "gametype.h"
- #include "translatedb.h"
- #include "string_ids.h"
- #include "realcrc.h"
- #include "apppackettypes.h"
- #include "specialbuilds.h"
- #include "modpackagemgr.h"
- DECLARE_NETWORKOBJECT_FACTORY(cWinEvent, NETCLASSID_WIN);
- //-----------------------------------------------------------------------------
- cWinEvent::cWinEvent(void)
- {
- Winner = PLAYER_ID_UNKNOWN;
- Loser = PLAYER_ID_UNKNOWN;
- IsMapCycleOver = false;
- HostedGameNumber = -1;
- Set_App_Packet_Type(APPPACKETTYPE_WINEVENT);
- }
- //-----------------------------------------------------------------------------
- void
- cWinEvent::Init(int winner, int loser, bool is_cycle_over)
- {
- WWASSERT(cNetwork::I_Am_Server());
- Winner = winner;
- Loser = loser;
- IsMapCycleOver = is_cycle_over;
- WWASSERT(The_Game() != NULL);
- HostedGameNumber = The_Game()->Get_Hosted_Game_Number();
- Set_Object_Dirty_Bit(BIT_CREATION, true);
- if (cNetwork::I_Am_Client())
- {
- Act();
- }
- }
- //-----------------------------------------------------------------------------
- void
- cWinEvent::Act(void)
- {
- if (IS_MISSION || !GameModeManager::Find("Combat")->Is_Active()) {
- return;
- }
- WWASSERT(cNetwork::I_Am_Client());
- WWAudioClass::Get_Instance()->Create_Instant_Sound("Game_Over", Matrix3D(1));
- WideStringClass win_text;
- WWASSERT(PTheGameData != NULL);
- //if (The_Game()->Is_Team_Game()) {
- WideStringClass champ_text;
- champ_text.Format(
- L"%s %s",
- The_Game()->Get_Team_Word(),
- cTeamManager::Get_Team_Name(Winner));
- win_text.Format(
- L"%s %s",
- champ_text,
- TRANSLATION(IDS_MP_WIN_FORMATTING));
- /*
- } else {
- if (Loser == PLAYER_ID_UNKNOWN) {
- win_text.Format(
- L"%s %s",
- cPlayerManager::Get_Player_Name(Winner),
- TRANSLATION(IDS_MP_WIN_FORMATTING));
- } else {
- win_text.Format(
- L"%s %s %s",
- cPlayerManager::Get_Player_Name(Winner),
- TRANSLATION(IDS_MP_DEFEATS),
- cPlayerManager::Get_Player_Name(Loser));
- }
- }
- */
- cGameData::Set_Win_Text(win_text);
- //
- // Let the game know if the map cycle is over
- //
- if (The_Game () != NULL) {
- The_Game ()->Set_Is_Map_Cycle_Over (IsMapCycleOver);
- }
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cWinEvent::Export_Creation(BitStreamClass & packet)
- {
- WWASSERT(cNetwork::I_Am_Server());
- WWASSERT(The_Game() != NULL);
- cNetEvent::Export_Creation(packet);
- packet.Add(Winner);
- packet.Add(Loser);
- packet.Add(HostedGameNumber);
- packet.Add(IsMapCycleOver);
- packet.Add((int) The_Game()->Get_Win_Type());
- packet.Add(The_Game()->Get_Game_Duration_S());
- packet.Add_Wide_Terminated_String(The_Game()->Get_Mvp_Name(), true);
- packet.Add(The_Game()->Get_Mvp_Count());
- #ifndef MULTIPLAYERDEMO
- packet.Add(::CRC_Stringi(The_Game()->Get_Mod_Name()));
- packet.Add(::CRC_Stringi(The_Game()->Get_Map_Name()));
- #endif // MULTIPLAYERDEMO
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cWinEvent::Import_Creation(BitStreamClass & packet)
- {
- cNetEvent::Import_Creation(packet);
- WWASSERT(cNetwork::I_Am_Only_Client());
- int win_type = 0;
- DWORD duration_s = 0;
- WideStringClass mvp_name;
- int mvp_count = 0;
- packet.Get(Winner);
- packet.Get(Loser);
- packet.Get(HostedGameNumber);
- packet.Get(IsMapCycleOver);
- packet.Get(win_type);
- packet.Get(duration_s);
- packet.Get_Wide_Terminated_String(mvp_name.Get_Buffer(256), 256, true);
- packet.Get(mvp_count);
- //TSS092601
- WWASSERT(The_Game() != NULL);
- //
- // This is just causing no end of trouble so I'm going to simplify it.
- // The host has no business sending win events to people not in the same game anyway. ST - 1/18/2002 2:33PM
- //
- #pragma message("(TSS) Could this be causing problems?")
- The_Game()->Set_Hosted_Game_Number(HostedGameNumber + 1);
- #if (0)
- if (HostedGameNumber != The_Game()->Get_Hosted_Game_Number())
- {
- return;
- }
- else
- {
- The_Game()->Increment_Hosted_Game_Number();//TSS092901
- }
- #endif //(0)
- The_Game()->Set_Winner_ID(Winner);
- The_Game()->Set_Win_Type((cGameData::WinTypeEnum) win_type);
- The_Game()->Set_Game_Duration_S(duration_s);
- The_Game()->Set_Mvp_Name(mvp_name);
- The_Game()->Set_Mvp_Count(mvp_count);
- #ifndef MULTIPLAYERDEMO
- ULONG mod_name_crc = packet.Get(mod_name_crc);
- ULONG map_name_crc = packet.Get(map_name_crc);
- //
- // Try to find the map from its CRC
- //
- StringClass mod_name(0, true);
- StringClass map_name(0, true);
- ModPackageMgrClass::Get_Mod_Map_Name_From_CRC (mod_name_crc, map_name_crc, &mod_name, &map_name);
- The_Game()->Set_Mod_Name(mod_name);
- The_Game()->Set_Map_Name(map_name);
- #endif // MULTIPLAYERDEMO
- The_Game()->Begin_Intermission();
- Act();
- }
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