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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Installer *
- * *
- * $Archive:: /Commando/Code/Installer/DirectoryDialog.h $*
- * *
- * $Author:: Ian_l $*
- * *
- * $Modtime:: 11/24/01 8:38p $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef _DIRECTORY_DIALOG_H
- #define _DIRECTORY_DIALOG_H
- // Includes.
- #include "InstallMenuDialog.h"
- #include "Installer.h"
- // Forward delcarations.
- class DirectoryBrowserClass;
- // Dialog to set the install directory for the game (GameDirectoryClass) or an
- // online component (WOLDirectoryClass).
- // Classes.
- class DirectoryDialogClass : public InstallMenuDialogClass
- {
- public:
- DirectoryDialogClass() : InstallMenuDialogClass (IDD_DIALOG_DIRECTORY), Browser (NULL), OverwriteDialog (NULL), DriveLetter ('\0') {}
-
- // RTTI.
- void *As_DirectoryDialogClass() {return (this);}
- void On_Command (int ctrl_id, int message_id, DWORD param);
- void Callback (int id, PopupDialogClass *popup);
- const WCHAR *Get_Path (WideStringClass &path);
- protected:
- void Update (bool lazyupdate = false);
-
- void On_Init_Dialog (void) {InstallMenuDialogClass::On_Init_Dialog();}
- void On_Activate (bool onoff);
- void On_Frame_Update (void);
- WCHAR *Megabyte_Format (__int64 bytecount, WideStringClass &outputstring);
- virtual __int64 Get_Disk_Space_Needed() = 0;
- virtual bool Get_Disk_Space_Available (const WideStringClass &path, __int64 &diskspace) = 0;
- DirectoryBrowserClass *Browser;
- MessageBoxClass *OverwriteDialog;
- WCHAR DriveLetter;
- };
- class GameDirectoryDialogClass : public DirectoryDialogClass
- {
- public:
-
- // RTTI.
- virtual void *As_GameDirectoryDialogClass() {return (this);}
- void On_Command (int ctrl_id, int message_id, DWORD param) {DirectoryDialogClass::On_Command (ctrl_id, message_id, param);}
- protected:
- void On_Init_Dialog (void);
- __int64 Get_Disk_Space_Needed() {return (_Installer.Get_Game_Size (true));}
- bool Get_Disk_Space_Available (const WideStringClass &path, __int64 &diskspace) {return (_Installer.Get_Game_Space_Available (path, diskspace));}
- };
- class WOLDirectoryDialogClass : public DirectoryDialogClass
- {
- public:
-
- // RTTI.
- virtual void *As_WOLDirectoryDialogClass() {return (this);}
- void On_Command (int ctrl_id, int message_id, DWORD param);
- protected:
-
- void On_Init_Dialog (void);
- __int64 Get_Disk_Space_Needed() {return (_Installer.Get_WOL_Size (true));}
- bool Get_Disk_Space_Available (const WideStringClass &path, __int64 &diskspace) {return (_Installer.Get_WOL_Space_Available (path, diskspace));}
- };
- #endif // _DIRECTORY_DIALOG_H
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